FoonLudum Dare ExplorerLD39 → LudwigLantern

LudwigLantern

By chimadan

View on ldjam.com

CategoryRankScoreCount
Overall7682.7729
Fun8112.3329
Innovation7182.5028
Theme5373.3329
Humor3812.4827

Comments

chimadan 2017-07-29 03:10

ok cool

vizitas 2017-07-31 19:03

You need to publish the game on itch.io before people can play it. Check it in private browsing.

kaban 2017-07-31 19:33

Nice game for the first experience!

quemagalletas 2017-07-31 19:38

For a first experience is good, but you need to add things like a pause and main menu to make it more polished.

Some animations to the main controller could be cool too ^^

And a little bright to the fuel could help too :D

karreg 2017-07-31 19:44

Expiring light is frustrating XD But cool anyway, as the music ! Also, the delay before the next pack of energy badly surprised me, because I had the time to explore some part of the room, thinking that the pack allready popped. So I didn't looked again in this part of the room. Sadly, the pack popped up in, after I came :p (sorry for the bad english)

schizoid2k 2017-07-31 20:00

Nice use of lighting effect. Congrats on your first entry... very nice!

"The cake is a lie"

ledez 2017-08-01 05:28

Nice game. Like the music.

joemag 2017-08-01 08:16

Not really clear what the objective is. Felt a little bit like Snake trying to find all the things. Maybe could have helped if each orb made the light just a touch brighter so you could see the room. I do think you leaned too hard on pre-existing assets, good you credited them but doesn't show a lot of effort went into your submission.

badosz 2017-08-01 09:10

Looks very nice ! Like it very much

alien 2017-08-01 09:15

Really nice job on your first entry.The lighting was good.

prettylucky 2017-08-01 16:22

Try animating a few things next time, it can add a lot of life to a game! Scale the difficulty differently. It becomes random whether I'll be able to continue since (after a few seconds) I can't see anything or influence the game at all. Why not stretch the playtime a bit? or add more enemies over time?

Character was cute and a little odd, try something with him another time!:)

shezard 2017-08-01 23:24

It's a nice begining! Next step improving level design, good luck and nice job!

don-fouts 2017-08-02 00:56

Nice start, I agree with @prettylucky that just a little bit of animation can add a lot to a game! It took me a few tries but I was finally able to make it past 2 fuel!

darkxolotl 2017-08-02 01:52

I never really could read the text above the player because it disappeared too quickly which was kind of annoying. I really liked the "cake is a lie joke" and the "42" in the corner. Overall, it's a good game for a first try. It suited the theme. Glad you had fun scripting, that's the important part.

jesper-fyhr-knudsen 2017-08-02 14:42

Nice music and a good first entry, it is hard to figure out what the objective is though. Good job.

johndunaske 2017-08-03 15:40

I recommend some animation, but other than that its a good game!

pedro-romero 2017-08-08 20:33

Being your first game, I'm going to obviate the "no animation", "few mechanics" and move to the gameplay.

The game controls well, but the "light stones" appear too scarcely. Usually, you expend more light to find one that the light they give. A more forgiving spawn rate would improve the game a lot.

bmacintosh 2017-08-14 19:48

It's pretty smooth and controls well. I needed a lot more time to read the instruction text that appears at the beginning (refreshed the page 3 times). It also seemed very difficult to go for long, since as the light gets smaller your chances of actually finding another pickup drop dramatically. It might be interesting to have a few more enemies, but always show the player where the next pickup is.