timbaleek 2017-07-31 22:32
Is there a way to win the game?
Foon → Ludum Dare Explorer → LD39 → Starship
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 729 | 2.87 | 18 | |
| Fun | 786 | 2.43 | 18 | |
| Innovation | 718 | 2.50 | 18 | |
| Theme | 403 | 3.50 | 18 | |
| Graphics | 429 | 3.50 | 18 | |
| Humor | 495 | 2.16 | 14 | |
| Mood | 527 | 3.00 | 16 |
Is there a way to win the game?
@Timbaleek, yes. You retire after 10 missions.
really nifty arcade style game, i enjoyed it. I think i'd prefer if you could shoot like in Galaga rather than auto aim and fire by proximity. Was fun though!
Couldn't entirely understand the goal of the game, and I think the gameplay could use a little polishing. But it looks neat!
Very retro-style game, I like it. :-)
I love the graphics.
The audio seemed a bit crude, but it fits in with the retro style. As far as I could tell there was a unique sound for each action, and that's pretty important.
The controls were generally straightforward.
Flying over planets did not seem to activate mission related tasks. It took me a while to figure it out, but I think I'm supposed to press the Z-key? At least that seemed to work for me.
While I do like this game, it felt a bit repetitive and it felt like a bunch of fetch-style quests between planets. Most of the time I just tried to avoid enemy ships, and tried to head for stars when I got low on energy. If I got unlucky I wouldn't see any stars and I'd run out of power. Maybe a larger map screen would be helpful for planning routes between planets? Might add a bit of a puzzle-solving element too (that is, if it is compatible with your goal for this game :-) ).
Thanks for sharing, I did enjoy playing this.
Very cool pixel art! Died a lot. Music was harsh, but went well with the graphics. Didn't quite understand when to use shields vs weapons. Nice entry!
I really liked this, though I kind of wanted to aim. Major props for using a fantasy console.
Thanks for the feedback everyone. The game is very crude, made in one day. It is repetitive and I regret not adding more humour to break the pattern. All great points :)
To clear up mission logic: * Fly over a new planet to get a new mission * The mini-map highlights a red dot where the mission planet is located * Flying over the mission planet completes the mission * Once a planet is used for completing a mission, you cannot get a new mission from it. Go find another new planet
Nice little retro throwback -- the sound and graphics are perfect for the style of game you were going for. Intergalactic postal service is a fun idea, and I didn't have any trouble getting missions from planets and delivering them to others. I'm afraid I never did figure out how shields and phasers worked though, and mostly just avoided enemies as much as possible. I could see you building this one up a bit more -- maybe adding some random events each time you reach a planet, and throwing in some bonuses for successful combat. Solid entry -- thanks for sharing!
The pixel art was what pulled me to this one. It's very well put-together! The enemy AI was a bit annoying in constantly running out of range, I eventually gave up fighting them because none of them seemed to want to fight me.
Original little game! I liked the concept of the game. Only some more varied missions, not only flavor text, would be nice and break up the monotony. I didn't like the charging sound effect. It was loud and annoying. The graphics I did like. Simple yet enough detailed to have a certain charm. It also helped that it recalled a certain SF-show... So it was an insta-play for me!
This is a really cool, cute, game.
There are a few improvements I would make: - I noticed the destination of the very first mission you get always has the same name. It might be nice if it was random. - It would be cool if there was a visual indicator on your ship when your shields are up (e.g. a nice graphic of a shield surrounding you ship). - It would also be nice if you could aim your weapon, and maybe have a dotted circle or something to tell you its range so it's more obvious. - Maybe some variety in mission types would be good (e.g. maybe you have to rescue someone off of a spaceship, or destroy a ship attacking a planet. - It would also be cool if it wasn't guaranteed everyone you met was hostile, but instead you had more of an interaction with other ships (e.g. maybe you open a communication channel with them, and they demand some resources or else they attack you, idk the possibilities are endless).
Sorry, I only posted so many things because I think this game has so much potential to be really fun. :)
Great game! I enjoyed playing this game a lot especially that I like this type of games. Good job :)
P.S If you could check and rate my game that would be great. Thanks :)