kevin-meissner 2020-04-21 14:13
Tried to play it but couldnt find the download at the given link.
Foon → Ludum Dare Explorer → LD46 → Feed The Beast
By leorid
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2158 | 3.02 | 23 | |
| Fun | 1849 | 3.00 | 23 | |
| Innovation | 1895 | 2.92 | 23 | |
| Theme | 1411 | 3.57 | 23 | |
| Humor | 1099 | 2.94 | 20 | |
| Mood | 2304 | 2.42 | 21 |
Tried to play it but couldnt find the download at the given link.
@kevin-meissner it was marked as devlog, which is why it didn't show up .. oh man, sorry for the inconvenience :S Now it's working.
it is very nice
10 fps at max... ANd dragging the enemies did not work for me
Ok tried it now. A bit crasy, a lot of room for improvement, but I really enjoy the main mechanic. Good job.
quite and big game. Some things I noticed: - Performance is quite poor. I was getting about 20-30fps. Barley playable - Darging enemies is quite hard. It always takes multiple attemps - There are too many enemies and health boxes are to scarse
@fraanns Thank you for your feedback :) I'll try to improve the performance, for us it went completely smooth at >50fps but we have quite good computers and no chance to test it on lower spec PCs.
health boxes spawn when you shoot the beast, but it makes it more hungry - you control how many health boxes are on the map, maybe I should've phrased this better in the info box, maybe somehting more precise than "shoot the beast to gain health".
Thanks for playing. :)
The gameplay is kind of confusing, there are way too many enemies, and there's no audio feedback for doing anything (other than the sound of the gun). This means there should be sounds for hitting enemies, for the chainsaw, for the beast (and especially its chomping), walking sounds, yelling from the enemies, etc. The main mechanic is kind of cool but I don't think it was used that well in the end. Like mentioned above, performance is quite poor, and I have a 1060 GTX and 16GB of RAM. You also don't really die when you "die."
@730 Thanks a lot for the detailed feedback. Performance is extremly low because of a unity-bug, when you add a lot of trees to the terrain, you get horrible performance and every single piece of grass was added as tree in this project. We didn't had the time to implement all the sounds we'd like to .. maybe we patch this version during the next few days. Also yes, there are way to many enemies ... not enough time to balance too, it maybe was overall too ambitious. But what I am most interested in is "The main mechanic is kind of cool but I don’t think it was used that well in the end" - could you elaborate more on this? Because fixing all the bugs is kinda easy, as we have the time now (the tree bug above was 1 day of profiling for example) but the game-design itself is harder to get right.
Do you have more details about what made the main mechanic less cool than it could've been? Essentially why it's not used that well in the game? I'm really curious in your thoughts on this topic. ^^
@leorid Mind you I've never implemented this or even worked seriously with 3D, but it sounds like you might be lacking this http://gameprogrammingpatterns.com/flyweight.html I would be really surprised if there wasn't an existing terrain/vegetation generator or such for Unity that used this pattern.
As for the mechanic of the game, I didn't go that far so maybe I missed some things, but it feels like it's just a game where you shoot a bunch of guys, whose bodies you can coincidentally feed to the monster, and I don't feel any urge to do that besides from the fact that it's kinda funny (and the red thing that says you need to feed it, I guess). Basically, I don't feel a sense of purpose. Like there should be additional interactions instead of just the monster moving forwards and the enemies coming to attack you. The monster could be helping attack enemies while you defend a base which they are coming to destroy, and the enemies try to defeat the monster so they can get through, and then you feed it to recover its health so you can keep your base protected, something like that.
Fixed the performance Issues. ^^
Haha, that was pretty fun! Got some Serious Sam vibes in there. The mechanic where you have to feed the beast makes for a pretty good synergy too, although maybe some ennemies should attack the beast as well. The levels are sometimes a bit empty too! But good job nonetheless!
@huitre Thanks a lot for playing and your feedback of course. :D
gj
Cool game! I liked the ragdoll physics. I didn't know what to do at the end, because enemies just stopped spawning. Also, the gun you get at the beginning is fine at first, but when hordes of enemies are spawning it takes WAY to long to even have an impact on them. Other than those reasons and some polish, it's a very cool submission! It fits the theme well, and a good first person shooter. Good job!
They killed me and I continued to kill everyone, would it be great if it was by levels the beast stayed at the door, did they have sound or music? nice job!
I still have a bit of performance issues, but still it is quite great! A seriously developed 3D game, although I find it a bit difficult to get to the health boxes, got killed several times and thus I got a bit less interested. Other than that, I have no problem with the sound and physics. Good job!
The idea is very cool, I enjoyed the concept of feeding the beast. However, the beast felt too disconnected from the game. Maybe it could've player a bigger role. Also, the chainsaw seemed quite under-powered to me, specially due to the huge number of enemies. Anyway, congrats on making a game with this kind of scope, it's pretty bold.
A fun and weird game idea. The idea of protecting a monster against warriors is good, but the warriors types felt a bit random. And I am not a fan of the warriors super simplistic AI. I would in general have liked the game better if there have been less and instead more polished contend. Overall is this an okay jam game.
Fun game, a lot of enemies and weapons. Very cool concept.
The guns for the must part sounded great and powerful, but think they need some camera shake, especially the later once.
For the most part the shoot was good, had fun spam shooting the shotgun, until I accidentally killed my pet hehe. If you going to have projectiles, then use those to detect hits, felt weird shooting and the enemy die before the projectile reached. Nice use if impact effect.
Was interesting that the more powerful weapons destroy the bodies, forcing you to use other weapons.
Good job.
I loved the idea and the beast was pretty fun to feed.
Performance was very bad, though. Started out completely fine. After about two waves of enemies is started dropping and after the third wave it was abysmal, a slide-show at times.
The timing of the waves could be tweaked. The waves come very fast one after another at the beginning, leaving you little time to feed your beast, not to mention explore. Afterwards, between the gates, there were zero enemies and no activity what so ever. And after the second gate they started coming again like crazy.