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Part Of The Ship
Part Of The Ship
By lordkawaii and Darkshikar
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1944 | 3.16 | 23 | |
| Fun | 2133 | 2.81 | 23 | |
| Innovation | 1028 | 3.38 | 23 | |
| Theme | 821 | 3.83 | 23 | |
| Graphics | 1734 | 3.21 | 23 | |
| Humor | 1081 | 2.96 | 18 | |
| Mood | 1393 | 3.30 | 22 | |
Comments
I like the minimalist representation of the user interface, Some music would have been good aswell! I like the premise though, and some of the gameplay in it remind me of FTL, like the powerbar-style power system. Pretty neat!
Very fun game, It becomes really hard really fast. I like the multitasking thing you guys have going on. I had some trouble with the Mac build but I followed this tutorial to fix it https://itch.io/t/656311/i-cant-open-the-game-on-mac-os-catalina-maybe-because-its-32-bit-i-wanna-play-ittt
other than that it was great. I like the error screen when you lose swell.
Thanks @twistashio I will make another mac build
*edit* I cant make a 64bit version for mac ;_;
omni
2020-04-21 06:40
Fun game. I found the art really cool. Good work!
demkimos
2020-04-21 10:59
Alright. This game is good to pass the time. Quite fun and pressuring. I do like the OS crash bit :laughing: and all those little things that complete the feel. I think, though, there are some bits that could be worked on: - The graphics feels like it could be further improved, especially as the ship hull life goes down. - Without any score or objective (e.g. time), it loses its charm after a while of going back and forth so I don't really feel if I'm doing any good or bad. - Or perhaps more stuff to juggle or some hard-hitting events.
Thanks for the game! Keep it up!
Thanks for the feedback @demkimos! If we expand further on this, I agree on having objectives. We had another screen but it was cut for time.
Art wise, adding more detail is always a goal of mine, so any thoughts are always appreciated! Glad you liked it!
niceden
2020-04-22 01:47
I like the UI a lot :)
demkimos
2020-04-22 04:04
@darkshikar With simple UI, every little detail is a huge bonus so I would always suggest looking at *references and inspirations*! These could be internal and external ship diagrams and the like but, of course, anything that doesn't represent something in the ship could take away from the cleanliness. Putting the elements behind the screen's texture works, too. But to add to the atmosphere, things breaking down, cracks on the screen, more noticeable red lights as the ship's hull goes down would work. I hope that helps!
This was actually really fun. It was so simple but I actually felt a level of intensity that made me want to keep playing. I'm at work so i'm using a trackpad which makes it even more difficult. And the ending screen was hilarious :joy:. Like others have said, the UI *could've been more detailed but it's a jam! imo that feedback is helpful only if you plan to improve upon the game.
Nice management game. I liked the simple UI but strong sound effects to build tension in the gameplay. Good job!
Would have liked some measure of how well I had done, like distance travelled or time survived. A fun little game though and thevery hands on naure (dragging rather than just clicking) kept me engaged.