ziobob 2022-10-02 18:00
it's blocking when I go on the pentagram, but nice game.
Foon → Ludum Dare Explorer → LD51 → Double-sided princess
By al43868
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 404 | 3.02 | 22 | |
| Fun | 395 | 2.85 | 22 | |
| Innovation | 457 | 2.50 | 22 | |
| Theme | 251 | 3.55 | 22 | |
| Graphics | 268 | 3.37 | 22 | |
| Humor | 355 | 1.76 | 17 | |
| Mood | 265 | 3.15 | 21 |
it's blocking when I go on the pentagram, but nice game.
It was caused by the loss of the script during the generation of the prefab. Thank you for your reply, which gave me time to repair it
After dying I cannot move with WASD.
Pretty good entry. The graphics could use some polish, but in spite of that I had fun trying to survive for 5 minutes. I personally wish I had a little more agency over what the character did when in the red form, but otherwise the gameplay worked well!
Sorry I can't fix this bug, if the player dies please refresh the page and restart
beatiful effects. well made. nice atmosphere.
When I get to the heart/pentagram the game freeze and I only have the music.
My problem, this bug should be completely fixed by now @hder @ziobob
@al43868 ok now it doesn't block, but nothin happen either, what is the point of the pentagram?
Nice music and atmosphere. Cute art :). Gameplay was simple and game begun to lag when there were lots of enemies. Should I get some kind of power up on pentagrams or just health?
The red mode fireballs could have had area damage so you could cramp enemies together and blow them up. Now the spawn rate will be so great there is no way to control the crowd in the end.
(in a rush to test many, don’t mind the cursory style)
0. small remark: since I know the jōyō kanji, I recognize "五分" as "five minutes" in the beginning of the description; I was not expecting some languages here, but this is welcome for skill honing :) (I played a German-titled game a little earlier, and mine is French-titled!) 1. "Music from https://www.zapsplat.com" -> oh, but is music not supposed to be original in Compo? Ah, or maybe you used *sampling* as per the [rules](https://ldjam.com/events/ludum-dare/rules), then 2. "red can attack, and Q fires fireballs. Blue do not attack, Q sprint." -> asymmetric "balance" is a good general idea :) 3. **IMPORTANT:** the navigator version does not work for me under Firefox (the progress bar stays empty); switching navigator: now, does work. The console error for Firefox was this (already happened with other games): > WEBGL_debug_renderer_info is deprecated in Firefox and will be removed. Please use RENDERER. ld51.loader.js:1:11062 > Uncaught DOMException: The operation is insecure."" 4. Controls are layout-independent, great (I have an AZERTY keyboard). :) AND arrow keys are enabled. (And so, the action key for me is "A".) 5. nice to have a pause feature! 6. cute characters and graphics 7. apart from the music, there is a lack of sounds, which would have helped to better get the action 8. infinite or cyclic terrain? (a bit later: no, there is a border) 9. finding that the shooting direction is weird: aaaah, you actually aim with the MOUSE!! I think you should make this clear; advice: add it on the game page! 10. ~~I realize the pentagrams may generate supplies of ENEMIES! Maybe clarify this on the page, as "supplies" can make people (including me! XD And @tomssuli) believe they are beneficial! (I thought about it and went "Wait a minute, pentagrams are classic noxious satanist esoterism!", then realized we have no limited resources either)~~ (later: there IS health, so maybe that, in fact?? Yes) 11. agreed with Trabasura that some more control (such as clicking to shoot) would have been pleasant 12. oh no, died by going up from the bottom corner, because I could not see far enough to anticipate! <:o Suggestion: make the camera move (smoothly) towards where the player is moving, to help (this is a classic type of camera; not sure of the name. See second animated capture from [this section](https://github.com/a327ex/STALKER-X#follow-lerp-and-lead)) 13. 5 minutes and instant death/loss make things rather hard! :o I get this is intended, but still, somewhat frustrating (just a bit later: actually, there is health, but death seems to come by quickly) 14. I think more variety would be nice. Also, the sprint feels only moderately useful (while the fireballs are more); I let the enemies get at a reasonable distance while not outrunning them, to stay safe. (later: exception: when running along the borders while enemies spawned at nearly the same horizontal level) 15. switching to fullscreen: I did not see health and time before of downward scrolling! By the way, the font (either yellow or red) is nice 16. nice lighting, near the blue "statues" and pentagrams 17. apparently, the enemies’ directions is updated every few seconds (probably for optimisation/performance purposes!) Gives a little cartoony double take effect ;) 18. ah, see a heart on a pentagram! First time I think; what length is the generation interval?? May take long! Later: the heart has disappeared, so, limited lifespan? (by the way, still not hit; 1 min 20 s left) 19. at 1 min 17 s left: as Tomssuli, I experience lag now; also, agreed with his suggestion to destroy more enemies 20. noooo, died at 8 seconds left!! <:o Too many enemies forced me to depart from the upper border, and the lag made things too hard to navigate… :( I am stopping here; so, question: what happens at the end? :)
(1/2)
(continued: 2/2)
**Takeaway:** the two-form hero with different abilities is a nice idea; I just feel some more mechanics and possibly controls would help getting more variety. Some balancing could help (too many enemies at the end (with lag!), pentagram hearts too few and far between), and sounds would give more life. I found the graphics cute, especially the characters (and some nice lighting). The implicit dark context is always well conveyed and makes you want to save this little princess’s skin (although I could not!).
Thanks for the hectic running session. XD Did my virtual exercise for today (in addition to the real one; keep healthy, ~~nerds~~ folks)!
[Advice: just in case, since people do not always know, and I see you have both zero karma and an uneven voting ratio balance: since the "Smart" ordering is the default one and not everyone uses the "Classic" one, reviewing games will help you get more testers and feedback. :)]
Nice entry. I wasn't able to get to the 5 minute target, but I still enjoyed the entry. I noticed after game over I could pause and unpause the game and continue playing. I'm guessing you are changing the time scale and not checking player health when resuming.
Nice! I liked switching between being able to kill enemies and being really good at running away from them. I'm not sure how to aim the attack.
pretty cool! I found one bug: After you die, if you pause and un-pause the game, you can keep playing and get negative health.