FoonLudum Dare ExplorerLD55 → Hordz of Wrath

Hordz of Wrath

By spencedog

View on ldjam.com

CategoryRankScoreCount
Overall2.504
Fun2.254
Innovation2.254
Theme3.504
Graphics3.004
Audio2.754
Humor1.754
Mood1.503

Comments

mdotedot 2024-04-15 09:10

Wow .. that is way too much to handle for my kind of game-playing-character-control person. I can manage to get a 100 on one item and not on all of the other items. Too much key pressing for m.e. sorry. Hopefully some other hero can finish the quest. I like the fluid controls even thouh i can control them ... Job well done.

freamdev 2024-04-15 14:58

Intresting idea to let you summon your own consumeables depending on what you need, would like to see some extension on this :)

roughskin 2024-04-16 17:43

I ended up playing this game a lot more that I intended, nice job! The core loop felt nice and once i got comfy with the controls it was a blast. I would have love to see different summons but it's understandable taking into account that this is a compo game. Great job!

imbajoe 2024-04-16 18:01

I think you got the sound effects for pickups just right. I felt like right at the start I had enough mana to sustain myself indefinitely so the coins (score?) was just seeing how long I wanted to go rather than how long you could survive, so an increasing difficulty could be good, maybe an increase in the spawn rate as time progresses. In the case of increasing difficulty, there could be room to allow the player to increase his own power with mana, maybe summon upgrades like damage, attack speed, or even multi-shot. Good job!

spencedog 2024-05-07 02:48

@roughskin Thank you! I was trying to think of a different spin. Alas, I didn't have as much time as I hoped, but it was still fun! I never make art or sound effects, so that was interesting to try out.

@imbajoe Definitely an issue that i had with it. I need to work on my balancing more. Thanks for the feedback!