FoonLudum Dare ExplorerLD55 → Power Summoning

Power Summoning

By mr-mustachio

View on ldjam.com

CategoryRankScoreCount
Overall1.665
Fun2.004
Innovation1.754
Theme2.004
Graphics1.665
Audio1
Humor1.004
Mood2.004

Comments

mdotedot 2024-04-15 09:13

unfortunately the screen is cut off and i only see part of it which makes controlling anything really hard. That is too bad because what I did see was nice. The indicators of the keyboard controls where there but not something I think moves on the bottom?!?! Hope you can fix it so that I can retry ...

coffeeowl 2024-04-15 19:51

the same issue here. If you can fix it i would like to give it another try.

cogcomp 2024-04-15 20:04

The screen is cut off in chrome so I agree with @mdotedot that it made it a bit too hard to figure out what to do.

mr-mustachio 2024-04-15 20:19

@mdotedot I'm currently not having this issue so I'm not sure what's up. You were playing on the itch.io site correct?

wheffle 2024-04-15 20:46

I appreciate that you took the time to put some story in there! I like the idea of a charge-up mechanic, I was thinking it could use another small twist like causing your gun to slow down while you are charging or something. I also like the graphic style, the monsters are cool!

t-c 2024-04-16 14:26

@mr-mustachio here is what it looks like on the itch.io page.

[Sprite-0002.png](///raw/a3c/c2/z/63ac0.png)

I wonder if there's an option to add a fullscreen button to the display so it doesn't get cropped off?

mr-mustachio 2024-04-16 22:51

@t-c Thank you for the screenshot. The original size of the game was smaller than 1920x1080, so if you're on a normal monitor it might look a little odd, but it'll be playable now with the full-screen button!

t-c 2024-04-17 03:22

Managed to play through it with the full screen button. It's interesting! I liked the balance of how much charge you had with how many enemies would spawn. At first I thought maybe I "broke" it by holding down the space bar at all times, but after losing to a million spawns it clicked :laughing: - I also like that you made the first enemies that spawn the fastest, but the more charge you have you summon more, but slower, enemies. A neat push/pull. The slip physics on the player was an interesting choice. It didn't make it too much harder to hit enemies but it felt weird. Also maybe just an issue with the web player but I was able to walk out of bounds. Finally, enemies that are dead but not removed still have their hitboxes, so sometimes my projectiles disappeared in what looked like thin air. Altogether a nice game, good work!