bungalow 2021-04-26 11:46
This game is really really cute! :) I'm in love with the use of pictures as the background! Really gives every level a nice mood. It's got responsive controls and intuitive gameplay, awesome job!!
Foon → Ludum Dare Explorer → LD48 → Unfathomable
By tjm
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 487 | 3.41 | 25 | |
| Fun | 637 | 3.02 | 25 | |
| Innovation | 314 | 3.45 | 25 | |
| Theme | 278 | 3.84 | 25 | |
| Graphics | 572 | 3.21 | 25 | |
| Audio | 543 | 2.91 | 25 | |
| Humor | 570 | 2.06 | 25 | |
| Mood | 548 | 3.08 | 25 |
This game is really really cute! :) I'm in love with the use of pictures as the background! Really gives every level a nice mood. It's got responsive controls and intuitive gameplay, awesome job!!
Nice those out-of-place textures. I like the way that I barely seem to reach the target. 'Feels' good.
Very interesting mechanics and take on the theme!
The game is really interesting I think, and the physics of the character is really cool to play, even if it is difficult to handle, it brings some challenge
Really creative, nice design. I rate this 10/10.
Litterely first thing that happened was me bouncing up on the cliff and getting stuck and had to restar. 2fa1ecd87c61fcbc2ca197cb2eb05ac4.png Then i managed to play some more before i couldn't move upwards any more, the controllers didnt feel so nice because it felt like i had to brute force them to be able to get deeper and then i couldnt get up, maybe i misunderstood a mechanic. I was really looking forward to exploring but it happened over and over, please ping me if there was a misunderstanding , wanted to be honest so you don't lose rating because of a bug!
Nice job, you created a cool atmosphere and mood that suited the game. The puzzle elements were easy enough to not get stuck, but hard enough to need to give them thought. Well done!
The game mechanic is really interesting compared to most sea-diving games!
That a very nice game, very cool idea to use weight to be able to dive deeper. And it was very fun and a strangely good idea to use grass photo for the undersea background.
Well done, I love the graphics mixed with photographs in the background, and the really nice end scene.
The game is well balanced, the checkpoint are well placed and they don't make the game too frustrating.
I also like the "exploration" and the enemies design
@hotpaw you have to find and grab the little "pills" to go deeper, it's part of the mechanic, it's not a bug
@axeltherabbit ! thank you for explaining, why couldnt i get up from the depths, was i too heavy?
Nicely polished game, really like the intro sequence. I thought the pictures in the background were a bit jarring at first, but i warmed up to it eventually. I feel like the game was a bit too easy though, since dying has no real effect other than setting you back, i just ended up brute-forcing my way through the enemy bullet patterns
@hotpaw yes, at one point you will take "pills" that make you lighter
Thanks for the kind words, everyone!
@hotpaw You're right, I should probably have made the cliffs on the first screen a bit higher since I haven't taught the player the "return to checkpoint" button at that point! For the rest of your comments, it's hard to say whether you were experiencing a bug or not; the controls are definitely intended to feel like a struggle to descend, with many tanks only just reachable - and once you have them, it's deliberately difficult to get back up again. It should always be possible to collect all tanks, though (except on the screen that deliberately traps you to teach the "return to checkpoint" button). But with all that said, you may well still have encountered a bug! There may be edge cases I didn't find in testing where collecting tanks in a certain order traps you; unfortunately it's difficult to test every path in a game like this without watching other people play it. Hope you were able to find some enjoyment in the game in spite of that!
@tjim solid, i will try it again with the new advice!
@roboolet Thanks! Difficulty balancing for a jam game is always a tricky decision, yeah; if you go for difficulty it's easy to make it too much for people (I should know, I'm one of the people most of these games are too difficult for!). I decided to go with making it easy (or cheeseable) enough that anyone can complete it, so as many people as possible get to see the full game. People who want to challenge themselves can always try to play through without getting hit!
I really like the art style. And the buoyancy mechanic is unique and interesting.
I quite like the concept of your game. It feels quite unique and I don't remember seing something similar before. The pictures in the background look really good, but I don't see them fitting the underwater scene.
@pd-dev Thanks! I wanted to use proper underwater photographs, but it turns out that's not really achievable with no specialised equipment and only 48 hours notice! :sweat_smile: I experimented with filters for the early stages, but the effect was weak enough that I decided not to bother for the later ones and just tried to go for an impactful look. Thanks for playing!
Gerat idea.. Don't think I have seen that in any of the other games I have tried.. I like it :) Allround a solid game, grat job :thumbsup:
Sometimes it is a bit hard to see where the exits are. Other than that neat little game!
Cool game!.
Interesting buoyancy mechanic that however feels sometimes frustrating because of the slowness of movement. I would like to see something similar in a more exagerated way in smaller levels, I'm seeing some potential for "platformer" puzzles, where the pills need to be taken in an specific order, while currently the game is a collectathon, where you can go to the next area once you grab all the pills (yellow area was the most interesting). Also enemies were really hard to avoid, they shot a lot of bullets in very big arcs or with a randomness that made them even more lethal, fortunately the pills wouldn't respawn, so dying felt less punishing.