linus-lindberg 2022-10-03 09:07
Fantastic little game! Feels very polished! Fun and addictive I got stuck on the 3x nunchuck guy a few times but finally beat him. Didn't make it to the end though.
Foon → Ludum Dare Explorer → LD51 → Playtime
By rasblo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 389 | 3.05 | 21 | |
| Fun | 320 | 3.10 | 21 | |
| Innovation | 273 | 3.22 | 20 | |
| Theme | 420 | 3.05 | 20 | |
| Graphics | 406 | 2.78 | 21 | |
| Humor | 158 | 2.97 | 19 | |
| Mood | 391 | 2.72 | 20 |
Fantastic little game! Feels very polished! Fun and addictive I got stuck on the 3x nunchuck guy a few times but finally beat him. Didn't make it to the end though.
Didn't made it to the end. Nice instructions. Unfortunately a bit too much going on. Also I would like to be able to swap after I've took it. Graphics are good. Job wel done.
I like the game, great idea to fit the theme and I love the battling animation a lot. I did find the buying menu to be a little fiddly, despite playing for a good 10 minutes or so I never really knew what any of the items stats were because I just didn't have the time to read! The stats page for each weapon seems way too detailed for how short time you have to buy and rearrange your items, instead of showing the damage for every single level/stack of the item, you could just show current damage, and the upgraded damage. The stats page also kept covering the far left item on the buy menu which was quite annoying when I was trying to menu quickly. I was also confused about why I wasnt able to stack further than 5, despite seeing an enemy with a 6 stack sword. Not sure if thats intentional or not but despite my criticisms this is a fanstastic game, I had a lot of fun with it, thank you!
I got OP by getting the fail, fireball, and shield to level 5! :muscle:
The game is fun, addictive and gives you a great feeling of progression! Really wish it had sound. It's kinda weak on the theme tho, I get having to rush your equipment config might be intersting but as it is it's more annoying than anything else. You simply don't have time to read the descriptions and the delayed UI update makes this even worse. Love how they circle around during the fight, nice touch!
Really great job. I was super surprised when the game played itself. Cool idea. I do wish the items had less information on them. It was really hard for me to keep up/make decision in 10 seconds (which I guess is the point)
@mdotedot @dollcoded @jackaljk @ninnec Thanks for the feedback! I definitely agree with you all on the current item information being too much, especially with the 10 second timer.. Wanted to have it complex enough to not be clear which item is the best right away, but needs new design. If I do anything with a post compo, this is first priority!
@ryan-ackermann Shield spammer smh (thanks for playing :smile:)
I'd like to try out this game, but it runs for me at 1 fps in the browser. Can you unlock the standalone build? Right now the link asks for a google login
@alaah Oh unfortunate. I think I've unlocked the standalone version for everyone now, my bad! Thanks for telling me :slight_smile:
Disclaimer: Standalone version still has the bugs I fixed in browser, but it is as I submitted it. A certain nunchuck guy might be difficult but good luck :clap:
nice 3d, but tutorial is too complex, its really hard to understand what to do.
Cool idea
Nice game, autobattlers are cool. Simplistic 3D graphics are surprisingly effective, particularly item models. However it gets too easy the moment you get a shield
Interesting concept, good job! :)
Victory :3 ui could be more convinient, sometimes menu doesnt disappears and i have no time to manage smthg in 10sec. pretty interesting game, great job!
Interesting concept as an auto battler where you can just focus on the equipment part. I liked that you framed it all as just playing a game with friends rather than more obvious and violent actual real combat, although winning/losing based on equipment in a play fight maybe could do with some explanation, perhaps you see some virtual dice rolls in game or something so it makes more sense. Missed having any sound. Feels just like a prototype rather tha a game right now, but at least a sort of interesting one with potential. The 10s time limit to fit the theme actually is the way a bit. If its timed 10s is perhaps a little short. I really wasn't a fan of this LDs very specific theme :) . Good job.