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Space Sail Away
Space Sail Away
By carpaccino
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 878 | 3.53 | 31 | |
| Fun | 642 | 3.51 | 32 | |
| Innovation | 749 | 3.35 | 32 | |
| Theme | 1382 | 3.25 | 32 | |
| Graphics | 1432 | 3.13 | 32 | |
| Audio | 805 | 3.32 | 31 | |
| Humor | 713 | 2.92 | 29 | |
| Mood | 813 | 3.56 | 31 | |
Comments
dergamer
2021-04-26 21:45
I like your game very much, the calming music, which is not too loud and not too quiet, and the planets and the overall artwork is very simple but in a good way it all fits together very well.
You could have added some soundeffects for example when you get hit by a meteor you lose some of your life but at first i wasn't sure if it damaged me or not, some accoustic or visual Feedbeack would have been great for that.
I love this concept of gravity pulling your movement and the introduction to it was done in a fun visual way. I think I ended up exiting the map after playing a while however and I encountered a lot of flashing lights.
the game is very fun, the only problem is that some stars doesn't appear in the minimap
Really great exploration feel in this game. I loved floating around the void, waiting to come across whatever. There are a couple things I noticed, for one, this game definitely warrants a photosensitive epilepsy warning. Also, the radar is really buggy, with planets showing in the wrong place relative to asteroids, some asteroids and stars not showing at all, etc. Also, jumping off the planets is janky. More often than not, I had to press the space bar again after letting go to get it to trigger. But the concept and feel of this game are great, congratulations
luxel
2021-04-27 20:44
Even tho the idea is simple I found this game quite fun to play. As a personal consideration, I didn't understand that I was able to use the jetpack in "mid air", while floating in the space. The last upgrade (at the farest right) is probably obtained making a directional change with the propulsion in midair, but since I didn't know that I could do it, I endlessly went into space :laughing: imo it would be a good idea to "teach" this mechanic to the player, forcing him/her to change direction during a jump (but maybe I completely misunderstood this mechanic and gone astray :sweat_smile: )
Overall, good job!
linkwin
2021-04-28 03:42
Fantastic little game! I had so much fun. The exploratory feel is amazing, nailed the theme, after learning a bit more I would start going deeper and deeper. I love how there isn't a punishing feeling to dying. Great challenge, great design. The graphics could use some shaders or something, but I love the aesthetic as is. I would have been happy dropping a few bucks on this game (especially if it was an android game, very impressive for a jam game.
@quinn-patrick @luxel thanks you very much for your feedbacks. For the radar, actually, it was intended to dont make the asteroids appear on it. I wanted it like a map of space, therefore only with planets. Some planets are not in it because it was made like a partial map, maybe it would have been better with a little story. Planets aren't in it for only one propulsor upgrade, like a ghost level. But yes it can be a little buggy some times.
You absoluty right, I had to add on the description the warning for epilepsy. Thanks for the notice!
And for the space bar to take off planet, it is a bug I lived with all jam long :laughing: I guess I've finally get use to it, I should have fixed that before publishing.
@luxel thank you for your feedback, I have so much to learn about level designing. I'll try to teach moves more progressivly next time. I'm glad you like it.
@linkwin thank you for your landatory feedback, I'm very happy you like it!
For some reason I didn't had a minimap, what I missed a lot XD I get 8 upgrade thing...the (I guess) last one was at the mini star grinder location, which was way too dificult for me. But I really apreciated the fact that I don't have to start the entire game over when I die. It was pretty relaxing and a nice experience, well done! :D
Interesting mechanics! I really have fun to play this game! Thank you) And so adorable graphic and sounds) Great job!
The launch off planets didn't work that well otherwise good job
Was a lot more fun than I was expecting! If you decide to develop this further it would be nice to be able to see a little bit further, otherwise its solid enough. I liked the noodle leg animations when floating, it was a nice touch! Good job!
I liked the idea of the game, but the mechanics felt odd and the gravity didn't seem natural. Besides that well done
kirypto
2021-04-29 01:15
Had a lot of fun playing this game, played it to completion too! (first one that I've done so on) I thought the jetpack system of rotating at a certain speed was quite neat, and liked that you went with an abrupt direction change. Initially I thought that was off-putting, but it made navigation _way_ more predictable, so good call. The music was nice too. Simple, which I don't mind at all. I like keeping it playing when possible, and because of the slow and calming nature of it, it didn't _feel_ repetitive to, so I had it on the whole time. Also, nicely done with the ending scene. Wasn't sure what to expect, just thought I'd land on the planet. That was a nice presentation and neat take on ending credits!
Only two constructive criticisms: - If you added a soft starry sky background, it would be easier to tell which direction you're going. - Some kind of hint of where the things are might be nice. It took me a long time to get that last one, and I was driven by frustration as much as desire nearing the end. That being said, was a really nice feel of _"omg yes!"_ when I finally got it.
Overall, __very nice!!__
Interesting the concept. I liked that feeling of exploration, every place is something new. The music is chill and fitting. Yes, random flickering colors were a bit shocking.
fonics
2021-05-01 17:30
Really fun concept. This could make an awesome post-jam space exploration game. The controls are a little finnicky, sometimes space didn't work to jump for me. Other than that the visuals do the job, and the music is moody and fits the theme of the game. Great entry!
Thanks you very much for your feedbacks and your advice and criticisms. It will be very helpful for the next jams.
The game is very interesting, and is well level designed, with a pretty art direction. I really liked playing it. I think that two minors improvements that I'd love would be to add a damage sound (or a visual feedback), and also a restart key (there was a moment when I spend like thirty seconds being bump between asteroids and a border x) ).
Really good job overall!