Billy Nauseous by cake 2021-04-27T20:51:37Z
I love the art style! Good job :D
Foon → Ludum Dare Explorer → Users → LuxeL
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Deep Dreams | jam | 217 | 3.98 | 3.90 | 3.79 | 4.34 | 4.01 | 3.91 | 2.84 | 3.87 |
I love the art style! Good job :D
Thank you for you feedback!
@katriadoodles This is not your fault, because you can't really "aim" in this game, sorry for not making it clear enough ^^ the spirit you control (the consciousness) automatically shoots at your sleeping body in the bottom right corner. You shoot Zs because your trying to get in a deeper sleeping state :smile:
Thank you for your feedbacks!
Thank you everyone, we appreciate you enjoyed the experience!
@kovi I think you're right. Maybe adding a longer cool-down between the Zs could force the player the move even more
@h0pe86 thank you for your feedback. Improving the visibility of the progressing bar could also help to clarify the objective of the game!
@cubanfrog Thank you for your feedback! I agree with you about adding visual feedbacks for the spawning bullets, but unfortunately we didn't have time to implement it :cry:
@daquxxn, @rexgame, @tsuk13 Glad you enjoyed it!
@ekaterina Wow thank you for your feedback :D
@stone-studio Ahahah what a coincidence :laughing: We will surely try your game, and thank you!
Great game! It isn't quite clear to me what the "gems" did during the game (maybe for the score?), but I just tried to get as deep as I could ahah
With some more improvements, this could be a really nice pearl!
I would have liked a more clear visual feedback for when I get hit, but overall, good job!
Even tho the idea is simple I found this game quite fun to play. As a personal consideration, I didn't understand that I was able to use the jetpack in "mid air", while floating in the space. The last upgrade (at the farest right) is probably obtained making a directional change with the propulsion in midair, but since I didn't know that I could do it, I endlessly went into space :laughing: imo it would be a good idea to "teach" this mechanic to the player, forcing him/her to change direction during a jump (but maybe I completely misunderstood this mechanic and gone astray :sweat_smile: )
Overall, good job!