lautilaj 2022-10-04 12:10
Nice game! Very nice mechanics and well used the theme Come to see mine and rate it!
Foon → Ludum Dare Explorer → LD51 → Step Up
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 82 | 4.10 | 26 | |
| Fun | 61 | 4.12 | 26 | |
| Innovation | 87 | 4.02 | 26 | |
| Theme | 21 | 4.45 | 26 | |
| Graphics | 83 | 4.41 | 26 | |
| Audio | 258 | 3.68 | 26 | |
| Humor | 670 | 2.68 | 21 | |
| Mood | 331 | 3.71 | 25 |
Nice game! Very nice mechanics and well used the theme Come to see mine and rate it!
Really clean and consistent look. The little additional mechanic where you can sit on a wall and wait for the time to run out is a great anti-frustration feature.
EDIT: also, thank you so much for binding the arrow keys, as my WASD-mapping is non-standard and this makes quite a few of the games in this jam hard to play.
Oh wow that was a cool experience. It looks awesome, the sound was satisfying, controls smooth. Just an awesome game all around
This game is so much fun! Beautiful graphics, nice music, and nice incentive using the leaderboard! Good job!
I really like the game so much! very very good game!
A very polished jam game! I'm not sure the high score really add something. Because of the fixed time loop, what's needed is just "perfecting" the last loop. Maybe if we could skip to the next loop, or just give the total number of loops by level could be a better?
The graphics are pretty, the game is easy to understand, and controls are flawless. Good job!
One of my favourites
A really impressive amount of polish in the time!
This game took more time than it should, but I had a lot of fun finding new speedrun strategies. But because of that, didn't really end up using the actual gameplay mechanic lol.
Controls feel responsive. Sometimes I did complain about not really getting the jump height right, but I know that it can be a difficult thing to get perfectly.
I really enjoyed the graphics - looks simple, polished and not overdone. The music gets annoying over time (considering I've played it a lot), especially with the fact that you can't change the volume, but I do appreciate the fact you've done several variations of the 10-seconds loop.
Overall, very pleasing experience. I'll probably be back to see if anyone beat my records :eyes: xddd.png
@krzyhau Damn i'm impressed! Did not think that all of the highscores can be beaten :O I will try to get some of them back tonight! Thanks for the criticism and god damn, good job!
Everything is so polished ! The gamedesign is a really good idea! Made this level of quality during jam is incredible !
Okay, I've came back to it, and it's been a lot of fun to mess with your game!
Here's a list of tricks and glitches I've found: - Resetting the level does not reset your velocity. You can use that to preserve velocity from speed boosters and jump pads in some levels. Level 7 is a good example - that's how I broke the tie with previous record. - You can jump into the bottom corners of tiles, causing the character to clip into the wall and slowly rise. Unfortunately it's not really useful, as you die after 10 seconds. - Not really a glitch, but in some places you can use the wall grabbing to cleverly stop your vertical momentum and fly with more optimal path.
And in case you'd like to try and beat my times, here are some of the routes that I figured out: - In 2, grab the key and drop as fast as possible. Then you can make a block at just the right height so you can jump from it directly into a goal. - In 4 you can grab the key and strafe back onto a platform, allowing you to place a block in more optimal position for getting into the goal. - In 6 and 7, use speed booster to preserve momentum. - In 8 you can barely make it to the goal before getting hit by the pellet if you enter the tunnel with the right timing, so grab the key, fall down and go straight to the goal after the pellet. - In 11, use the booster at the bottom of the level to preserve momentum towards the right path, then collect all of the keys, respawn by dying and reach the goal. - In 13, you can use bottom corners to navigate to the jump booster and collect all of the keys before 10 seconds pass. - In 16 you can BARELY squeeze between the spikes to the exit. It's pretty difficult though.
Well, at this point I probably squeezed everything I could from this game. Hit me up when you'll decide to make a full version out of this lol.
The art is incredible and the mechanics are very good! Nicely done you guys!!!
I got on the leader board for the first map. This is my most greatest achievement and yet I know that I will be or already am pushed of the leader board.
Great game!
Update: me and my pal are trying to get some of the records and I got this for LV6: 12351345.PNG
After getting the key, jump on the end of the blue speed up and immediately jump and that skips the green tp and gets you close enough to touch the end.
My scores: 523452.PNG
The server has black listed my 3.19 sec XD: 23456634564.PNG 1421354.PNG
Very interesting idea. I like how each new level makes you discover new ways of using the block you leave each 10 seconds. Also the art and music are amazing!
I really like the bars around the character, that show the time.
The first handful of levels were very nice tutorial levels. I like that you managed to teach mechanics without having to read a bunch of text. +1 Good job.
It gets really hard further in though. I enjoyed making it as far as I did. Right now I'm stuck at level 11.
Overall, it's a nice, polished puzzle platformer with a unique concept that fits the LD51 theme really well. It's great. Thank you for making this.
Good stuff, the leaderboard was an amazing idea because I spent 4+ hours getting 13/16 1st ranks. The visuals are amazing here, minimalistic, but they just work wonderfully. Very polished, overall a fun game.chrome_SFBKQx2YgQ.png
Very clever puzzle design! Love how the game looks! Well done!
I didn't do all the runs, but I loved the score board to try beat others :p
what a nice game !!!! really polished, animations and particles effects are on point I found one bug on the last level, the first jumper somehow pushed my inside the platform above and i got stuck inside until the next respawn ahah
Enjoyed this one sooo much! Smooth transition of learning rules within the game, great graphics, puzzles were easy to solve, but you kept things competitive with the scoreboard! Lovely execution, definitely worth being proud of!