jesseycool 2017-04-24 20:12
Wow, nice pixel art and animation. Too bad I placed my torch and didn't know how to restart :(.
Foon → Ludum Dare Explorer → LD38 → Dark Little World
By arturasd
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 4 | ||
| Fun | 3.50 | 4 | ||
| Innovation | 3.50 | 4 | ||
| Theme | 3.00 | 4 | ||
| Graphics | 3.50 | 4 | ||
| Audio | 1.00 | 3 | ||
| Humor | 3.00 | 4 | ||
| Mood | 3.00 | 4 |
Wow, nice pixel art and animation. Too bad I placed my torch and didn't know how to restart :(.
After time runs out, Level restarts by itself. Did not have time to make a proper menu. Anyway, Thanks for feedback!
I was actually pleasantly surprised playing this game. I think it's a great concept for a puzzle game. While it wasn't a long game, it was easy to understand how to play and what was there was nice.
The graphics are simple, but they look polished and cohesive. I did not notice any audio. And with a game where you can't see much, that could be a huge element to the game. Things like footsteps that change in sound depending on what material/platform you're on could be neat. Maybe certain objects could have sound. There's a lot of potential for audio in this game if that's a direction you're interested in taking it.
It would be great to see this game after some more work has been put into it!
@thecritterscove thank you for an amazing feedback! Sadly, i did not have any time to create any audio and i fully agree with You, it could be a crucial element. Thank you very much!
I like the idea of puzzles with dark and light areas. There are several issues, e.g. if key is dropped on moving platform, key will not move with it but hang in the air. And ambient audio track with several sound effects could make feeling of being in complete darkness much deeper. But it is very nice entry! I like visuals and controls are very responsive. Good job!
really liked this idea of using light as a timer - give sense of urgency to complete a room - very good game
Cool, nice game! The shader effects are really nice, good work with that. There seems to be a bit of redundancy with the controls, pressing q to do certain things and pressing t to do others. Why do you need to press any button to light the torch? When would you not want to light the torch? Same goes for the locked cage. Overall, I really liked the concept, nice work!