FoonLudum Dare ExplorerLD38 → Dark Little World

Dark Little World

By arturasd

View on ldjam.com

CategoryRankScoreCount
Overall3.504
Fun3.504
Innovation3.504
Theme3.004
Graphics3.504
Audio1.003
Humor3.004
Mood3.004

Comments

jesseycool 2017-04-24 20:12

Wow, nice pixel art and animation. Too bad I placed my torch and didn't know how to restart :(.

arturasd 2017-04-25 10:02

After time runs out, Level restarts by itself. Did not have time to make a proper menu. Anyway, Thanks for feedback!

thecritterscove 2017-05-04 17:52

I was actually pleasantly surprised playing this game. I think it's a great concept for a puzzle game. While it wasn't a long game, it was easy to understand how to play and what was there was nice.

The graphics are simple, but they look polished and cohesive. I did not notice any audio. And with a game where you can't see much, that could be a huge element to the game. Things like footsteps that change in sound depending on what material/platform you're on could be neat. Maybe certain objects could have sound. There's a lot of potential for audio in this game if that's a direction you're interested in taking it.

It would be great to see this game after some more work has been put into it!

arturasd 2017-05-04 17:56

@thecritterscove thank you for an amazing feedback! Sadly, i did not have any time to create any audio and i fully agree with You, it could be a crucial element. Thank you very much!

k8n 2017-05-04 20:10

I like the idea of puzzles with dark and light areas. There are several issues, e.g. if key is dropped on moving platform, key will not move with it but hang in the air. And ambient audio track with several sound effects could make feeling of being in complete darkness much deeper. But it is very nice entry! I like visuals and controls are very responsive. Good job!

paulhocker 2017-05-09 04:00

really liked this idea of using light as a timer - give sense of urgency to complete a room - very good game

adcrusher 2017-05-15 02:33

Cool, nice game! The shader effects are really nice, good work with that. There seems to be a bit of redundancy with the controls, pressing q to do certain things and pressing t to do others. Why do you need to press any button to light the torch? When would you not want to light the torch? Same goes for the locked cage. Overall, I really liked the concept, nice work!