FoonLudum Dare ExplorerLD44 → Sacrificial Defence

Sacrificial Defence

By edj99

View on ldjam.com

CategoryRankScoreCount
Overall2.859
Fun2.8110
Innovation2.3710
Theme3.1210
Graphics3.4310
Mood2.719

Comments

don-kyniu 2019-04-28 16:48

Well, i like the idea of health as your upgrades currency. It allows you to play safe or risk and upgrade every time to 1 health point. One thing I think you may consider to change: Shooting is under W, what is a little bit strange for me, because it's more like move upwards button than shooting. Maybe change it to spacebar and btw, put in description controls, even if they are simple like A D to move left, right and W to shoot.

edj99 2019-04-28 23:44

@don-kyniu Thanks for the feedback. I've added spacebar as another button that can shoot

meursault 2019-04-29 09:06

i really like the art. It was a bit difficult to upgrade while playing because I still had to play the game. After a few upgrades I was crushing all enemies easily :-D

jani-nykanen 2019-04-29 11:12

Nice gameplay and graphics, the game concept was also personal.

I'm just wondering does compo rules let one use CC licensed material, even if one opts the corresponding category out? If it does, then no problem.

paul59 2019-04-29 11:34

A different take on space invaders. Fun!

@jani-nykanen for the Compo everything should be created (with the exception of fonts) in the allocated 48 hours.

edj99 2019-04-29 13:10

@paul59 thanks for letting me know that, I'll try and make my own music for the next ludum dare. I guess I should change my submission from Compo to Jam to keep within the rules now.

edj99 2019-04-29 13:18

@jani-nykanen I've changed from Compo to Jam in order to keep within the rules

kyavi 2019-04-29 18:37

cute game, very hectic! lots of bullets raining down! it would be good to have some sort of feedback when a bullet hits so you can get a feel for the hitboxes and when to dodge :)

(minor technical detail) this didn't work on firefox 56 for me, it said to rebuild with assertions enabled.

deathbysnail 2019-04-29 18:51

Neat idea, I did find upgrading early makes it ridiculously easy. I'd play with the difficulty curve a bit.