FoonLudum Dare ExplorerLD46 → The Protector

The Protector

By james-gillespie

View on ldjam.com

CategoryRankScoreCount
Overall5903.3621
Fun4003.4421
Innovation5793.2121
Theme5173.6821
Graphics2393.8421
Audio6902.6620
Humor7322.2818
Mood4803.2520

Comments

dob 2020-04-20 03:25

Graphics are really great. I had a very hard time figuring out how to fight or collect resources. I managed to chop some wood, and one time I got some metal, but I wasn't sure what control I was hitting or what I was doing that caused that to happen. I think some better instructions or more obvious feedback on actions would be useful. It didn't seem possible to fight, but I know it must be. I tried moving, swinging, clicking, etc., and couldn't tell if I was doing anything. Fun concept and really pretty, just a little confusing.

glavak 2020-04-20 03:40

The idea is very interesting, and the art looks nice That would be nice if it had a bit more juiciness, like flashing monsters when hit, faster hit with sword, and the numbers like "gold +2" after enemy dies would be very handy

james-gillespie 2020-04-20 03:54

Yeah I agree some juiciness and feedback for the player when they perform actions would be good. Thankyou for the comments :)

psychic-ash 2020-04-20 12:50

Good execution. There were a few errors from the log in the background. I got a screen shot of it but it didn't affect gameplay I don't imagine. The Graphics were pretty good. I like the shading you put into it and

pronomicalartist 2020-04-20 13:46

Very cool! Played until day 11, just to see if there was like an ending or something. Enjoyed the game a lot. I really liked the minimap was quite useful. Very good gameplay loop!

If there was anything I could point out as something to work on; Wish the enemies had different drops of gold or ramped up in difficulty. The music could be more interesting and maybe have some in the town area too.

njm-games 2020-04-20 14:52

Nice game, reminds me of the mines in stardew valley. Cool concept, and great art.

lestat 2020-04-20 22:55

Cool graphics. Fun and fits the theme. Good job!

gquibao 2020-04-21 16:03

Good visuals and great concept! Loved it!

bereg 2020-04-21 19:56

Nicely done. The idea is great, it just needs some polishing.

devesh-sharma 2020-04-23 16:35

Nice concept,really liked it, with some polishing, it can be even better

kiguel182 2020-04-24 19:00

Really liked the graphics and the concept. It has a nice gameplay loop.

linky439 2020-04-24 19:28

Nice game!

I did run into some trouble though... I can see errors pop up in the command windows behind the game every time I "kill" something => " At: servers/physics_2d/physics_2d_server_sw.cpp:409 rock hit ERROR: Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead."

And I can't seem to pass day 3... ? On the previous day, the wizard asked for 41 golds and 1 iron, I had around 90 golds and 12 irons but the village didn't have enough resources?

Otherwise, a solid entry! The graphics are nice (even if it lacks a bit of animation), the audio is a nice touch. I'd have been nice to have a different sound effect when we hit the enemies than when we get hit, but it's fine this way.

Overall, a nice little game. Congrats!