FoonLudum Dare ExplorerLD55 → NordLand Caves

NordLand Caves

By tukeque

View on ldjam.com

CategoryRankScoreCount
Overall3.754
Fun3.254
Innovation3.004
Theme3.254
Graphics4.004
Humor2
Mood4.003

Comments

colisan 2024-04-15 14:55

Feels like a Spelunky :ok_hand:

Gameplay diversity among summons was pretty nice. I like the megaman-shooting bird =D

The level is huge, impressive work (although the side-by-side-rooms layering feels a bit too apparent)

I think that with a more defined incentive the game would be even better (maybe when you enter a level, pick an goal between "finish before X minutes", "earch X money" or "gather X souls"?)

Overall : nice compo game, well done for a first one! Keep up the good work!

koro-games 2024-04-16 07:21

Reminiscent of classic adventure games and a little noita vibes. A fun, engaging experience that definitely worth checking out!

2024-04-17 05:09

Love this game! I can see myself playing it in my free time with some more polishing!

cagibi 2024-04-18 16:15

Impressive for the compo! Personally I don't mind the lack of incentive or goal, in one run I'd collect money, in the next one I'd try to gather as many souls as possible, etc. :p

My only tiny criticism would be that when you die/pause/finish a level/etc, menu buttons don't have keyboard focus and since the gameplay is 100% on keyboard, I have to use the mouse only for that part. (you can do something like $Button.grab_focus() in Godot and voila it's fixed)