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Tools

By sanguine

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CategoryRankScoreCount
Theme104.08
Humor1092.55
Overall1583.15
Innovation1733.08
Coolness1833
Fun1882.85
Community2072.67
Audio3711.00
Graphics4921.22

Comments

danik 2011-08-22 15:50

This is pretty cool! I like the fact that you get many chances instead of loosing when you make a mistake.

sanguine 2011-08-22 16:49

In theory, you get 5 chances. But it almost never happens that you keep failing.

gornova 2011-08-22 19:27

This is a beautiful game, maybe a little longer (50 days..) but I really like it.
You need to put some music in it, some graphic (I'm thinking like a rougelike game with a tileset) and will be a gret game.

p.s: add more prisoner with stabbing desire :D

sanguine 2011-08-23 07:29

Thanks. I'm thinking of adding more RPG-elements to the game and making it non-text based.

benjamin-soule 2011-08-26 18:59

What a clever game ! My favorite so far ! The feeling of prisoner routine is here and you are right in the theme. Good work !

luthwyhn 2011-08-27 15:54

I very much want to try this out, but can't manage to get it to download. Any help here?

sanguine 2011-08-27 19:08

I reuploaded it especially for you another time ;) http://www.mediafire.com/?ga9vjv7pl6bmk8w

luthwyhn 2011-08-27 21:17

Aha, thanks!

excitemike 2011-08-28 23:50

On the first playthrough I got caught a lot and never crafted anything, found any teammates or anything. The second time I made a number of things, made trades, got a helicopter, and it was much more interesting!

shigor 2011-08-30 00:46

Congratulation for trying (and quite suceeding) something different. After I've hacked your sources and removed the incredibly annoying pause between lines I played for a while, then I took a bit better look on sources what is and is not possible.
What is hurting your game is the total randomness which can make or break experience. For example trading would be much more useful if convicts offered you something for something you already have. It would be nice to have some more interaction possibilites like choosing whether you want to go to gym, or look for convict to recruit / trade, or hunt for items.
Otherwise, good job.

sanguine 2011-08-30 16:02

Thanks for the advice everyone. I've been mostly busy with porting the game to Flash. Basically making it non-text based. I'll take your advice Shigor, the flash version will have the optional pauses. I'll also like in some way to add more interaction. I'm kind of wondering how I'm going to implement the 'new' trading but I'm not sure if it will work out.

8bitmuse 2011-08-31 05:38

haha oldschool ftw! Given the medium that was well done, although I would have preferred a less 'on rails' experience. Something more along the lines of a mud in terms of being able to walk around, explore, etc. Beyond that nice job!

ratking 2011-09-05 07:21

Cool game, I like the general idea very much.
I concur, the trading is a little bit tiresome as they always want things from me I don't have. Also, I traded a battery - I had two of them - with a toothbrush, and suddenly I had two toothbrushes and no battery. This shouldn't happen ...
I didn't craft anything, unfortunately, as all my attempts failed. Are the recipes that silly, or am I that stupid? :-)
Altogether I'm eager to see the Flash version with graphics!

summaky 2011-09-10 20:10

I enjoyed it!