FoonLudum Dare ExplorerLD23 → Galactic Messenger

Galactic Messenger

By frogalicious

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CategoryRankScoreCount
Innovation5972.58
Humor5991.90
Audio6591.82
Theme6782.50
Graphics7732.17
Fun7842.08
Overall8212.25
Mood8231.89
Coolness103917

Comments

lidfrid 2012-04-23 16:00

can't play this game on web. Maybe it's my PC's fault

shigor 2012-04-24 23:27

Controlls are killing it :/
I've tried to play for a while, but directions given once in some strange units, with a hard to remember planet name...

spooks 2012-04-25 01:19

I can play it on web. It's good, I like the idea! but the ship moves very very fast, not sure if that was the point or not.

jaj 2012-04-29 19:23

I could never find the planet I had to go to, even if the directions stated it was very close. It was weird. But I like the idea.

ratboy2713 2012-05-02 18:32

The controls are hard to handle and I'm not sure but I think the planets are lying to me about directions. One said it was 40 up from me, so I travel up and reach another and it says it is 270 up from me.

skullsoft 2012-05-06 03:57

Controls are @#!$$@^%#^*#^&%!
Stopping at a planet only seems to work when I'm going slow enough to read and click without stopping anyway.

Good idea for a random game though! Throw in a highly customizable ship, random events, and randomly generated alien races with different quirks and you've got a winner!

madball 2012-05-06 11:19

Controls are bad, and you have to revisit planet is you want both buying and directions. And an epic fail was when I delivered the message and ran out of fuel at the same time. I could neither buy fuel, althrough I was on a planet, nor refuel manually, because delivering window covered the refueling window.

But in case you will continue working on it, make planets have different distance measures, so we can't remember what klarks are equal to and will have to calculate the angle.

uberneen 2012-05-11 20:26

There's some potential here, but for a game set in space, the navigation is extremely primitive. That alone can be dealt with but it also appears to be buggy. I found the first planet but on the second mission I when I got to the target planet, they wanted to give me directions. I carefully compared the names in the directions and the planet caption to be sure, and they were the same, yet it told me I had to go elsewhere.
While switching from keyboard to mouse interaction was a little rough, the actual feeling of the ship control was fine for me. It seems like a lot of people are impatient with any movement system that involves inertia or damping.