gigaclon 2011-08-23 00:21
I would get the EXE uploaded ASAP, you aren't going to get ratings until you do. The faster the better.
Foon → Ludum Dare Explorer → LD21 → Terminal escape
By ghostonline
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 9 | 4.20 | ||
| Theme | 184 | 3.20 | ||
| Community | 234 | 2.56 | ||
| Overall | 250 | 2.87 | ||
| Fun | 292 | 2.47 | ||
| Coolness | 311 | 1 | ||
| Graphics | 313 | 2.47 | ||
| Audio | 371 | 1.00 | ||
| Humor | 389 | 1.33 |
I would get the EXE uploaded ASAP, you aren't going to get ratings until you do. The faster the better.
The EXE not uploaded.
Just uploaded an executable version for Windows. Have fun!
Cool idea! It definitely needed more time, though.
Cool game, definitely has potential if you add some more features and variation to it!
Cool game, definitely has potential if you add some more features and variation to it!
Line 242 in blueprint.py should be:
line = line.strip(',\n\r ')
It's not a bad idea, but it's too bugged to be playable. On the second level the guards would pass through locked doors and in level 3 Mr. Green reached the end and then he just stood there and the game didn't move on. And like you said, the guards don't really do anything. It has a lot of potential, but these are critical bugs.
Great idea, unfortunately quite buggy. I had one guard stuck in an reopened door and one other ignoring closed doors.
The command system seems quite authentic but could be more streamlined to make it more convenient to use for the player.
Nevertheless a lot of potential.
It needs more commands. As for now, you only have to relay, scan, connect and unlock. If there were more variety of controls, it would make a much better game.
I have to say, I hate the controls. The game would have been about 10 times funner (and shorter) if I could have just clicked on a door to unlock it rather than typing "connect D0317", "unlock", "disconnect". Other than that I like the idea and the dialogue. :)
Bugs are really killing it :( (guard running through the locked door in the second level, seemingly nonexisting AI). Good as a concept, would be nice (for use command line lovers anyway) to have it fleshed out with some more stuff and interesting levels.
It kinda reminded me old days playing shadowrun as a decker and keeping those stupid samurais alive :)
I've seen some similar-ish games on this LD, but this idea feels more complete (there's a clear goal). I like the graphics, but the game is quite buggy - but others wrote about this already. I feel that the game would be better if there would be an alternative to typing the same commands over and over - perhaps a command history would do (like, up arrow would type in the last command, or pressing tab would complete it), just like in real command lines, or maybe some buttons to click? I had rough time especially with 'disconnect' command - it pains to write this every time.
Other than that, the game is pretty innovative and if the issues brought up here got fixed, I'd definitely would like to see this idea expanded.
this was an incredibly interesting game. i hope you work on this after to work out the playability issues/iron out the bugs mentioned in the comments here but i think you have something very solid here.