FoonLudum Dare ExplorerLD21 → Terminal escape

Terminal escape

By ghostonline

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CategoryRankScoreCount
Innovation94.20
Theme1843.20
Community2342.56
Overall2502.87
Fun2922.47
Coolness3111
Graphics3132.47
Audio3711.00
Humor3891.33

Comments

gigaclon 2011-08-23 00:21

I would get the EXE uploaded ASAP, you aren't going to get ratings until you do. The faster the better.

maxx 2011-08-23 04:33

The EXE not uploaded.

ghostonline 2011-08-23 12:02

Just uploaded an executable version for Windows. Have fun!

excitemike 2011-08-23 22:58

Cool idea! It definitely needed more time, though.

johanar 2011-08-25 13:17

Cool game, definitely has potential if you add some more features and variation to it!

johanar 2011-08-25 13:18

Cool game, definitely has potential if you add some more features and variation to it!

Line 242 in blueprint.py should be:
line = line.strip(',\n\r ')

petzi 2011-08-25 13:26

It's not a bad idea, but it's too bugged to be playable. On the second level the guards would pass through locked doors and in level 3 Mr. Green reached the end and then he just stood there and the game didn't move on. And like you said, the guards don't really do anything. It has a lot of potential, but these are critical bugs.

tcstyle 2011-08-26 12:45

Great idea, unfortunately quite buggy. I had one guard stuck in an reopened door and one other ignoring closed doors.
The command system seems quite authentic but could be more streamlined to make it more convenient to use for the player.
Nevertheless a lot of potential.

summaky 2011-08-27 08:41

It needs more commands. As for now, you only have to relay, scan, connect and unlock. If there were more variety of controls, it would make a much better game.

cosmologicon 2011-08-27 16:43

I have to say, I hate the controls. The game would have been about 10 times funner (and shorter) if I could have just clicked on a door to unlock it rather than typing "connect D0317", "unlock", "disconnect". Other than that I like the idea and the dialogue. :)

shigor 2011-08-28 19:31

Bugs are really killing it :( (guard running through the locked door in the second level, seemingly nonexisting AI). Good as a concept, would be nice (for use command line lovers anyway) to have it fleshed out with some more stuff and interesting levels.
It kinda reminded me old days playing shadowrun as a decker and keeping those stupid samurais alive :)

marudziik 2011-09-03 17:42

I've seen some similar-ish games on this LD, but this idea feels more complete (there's a clear goal). I like the graphics, but the game is quite buggy - but others wrote about this already. I feel that the game would be better if there would be an alternative to typing the same commands over and over - perhaps a command history would do (like, up arrow would type in the last command, or pressing tab would complete it), just like in real command lines, or maybe some buttons to click? I had rough time especially with 'disconnect' command - it pains to write this every time.
Other than that, the game is pretty innovative and if the issues brought up here got fixed, I'd definitely would like to see this idea expanded.

angrygeometry 2011-09-07 06:28

this was an incredibly interesting game. i hope you work on this after to work out the playability issues/iron out the bugs mentioned in the comments here but i think you have something very solid here.