Foon → Ludum Dare Explorer → LD21 → Crystal Conduit

Crystal Conduit

By daz

Percentile
CategoryRankScoreCountLD21Ever
Community653.3387.381.3
Graphics1343.2571.342.2
Theme1663.2566.836.9
Audio1822.5060.117.3
Overall2902.7543.214.0
Innovation3412.4234.411.6
Fun4072.0018.52.7
Humor4171.2514.90.5
Coolness183341.31.1

Comments

blackhole 2011-08-23 01:33

While the game seems interesting, the missiles are almost impossible to dodge and its extremely unclear where one is going, and mistakes are punished too harshly.

daz 2011-08-23 03:11

The best strategy is to go near a launcher and have it launch a missile into the wall, and you quickly run by after that. If not, the missiles also blow up on their own after about 4 seconds if you can run away that long.

jonbro 2011-08-24 21:22

this was really really hard. I couldn't beat it. I gave up because I kept having to redo a ton of level without so much payoff. Perhaps you could add checkpoints near the various challenges. (was that what the red balls were?)

Graphics wise, there was a ton there, the only feedback I could give is perhaps you could distinguish what is background and foreground a bit, things sometimes seemed to be walls that were not.

wally2069 2011-08-25 17:56

The challenge was too high being as no checkpoints existed. The music track either glicthed or was missing a few notes towards the end of the loop.

The circle of vision also added to the difficultly without any real explanation. I gave up after trying to pass the crushers with a dead end after it.

excitemike 2011-08-29 22:59

Takes waaay too long to get back to where you were for it to be this hard. Speeding the player up would do a lot for this game, I think.

shigor 2011-08-30 20:30

With reduced difficulty, or with some checkpoint it could be fun, but this way... missiles were killing both me and the game. I was kinda unclear on what I am supposed to do and why.
Graphics looked nice, but I really disliked the audio.