FoonLudum Dare ExplorerLD21 → Crystal Conduit

Crystal Conduit

By daz

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CategoryRankScoreCount
Community653.33
Graphics1343.25
Theme1663.25
Audio1822.50
Coolness1833
Overall2902.75
Innovation3412.42
Fun4072.00
Humor4171.25

Comments

blackhole 2011-08-23 01:33

While the game seems interesting, the missiles are almost impossible to dodge and its extremely unclear where one is going, and mistakes are punished too harshly.

daz 2011-08-23 03:11

The best strategy is to go near a launcher and have it launch a missile into the wall, and you quickly run by after that. If not, the missiles also blow up on their own after about 4 seconds if you can run away that long.

jonbro 2011-08-24 21:22

this was really really hard. I couldn't beat it. I gave up because I kept having to redo a ton of level without so much payoff. Perhaps you could add checkpoints near the various challenges. (was that what the red balls were?)

Graphics wise, there was a ton there, the only feedback I could give is perhaps you could distinguish what is background and foreground a bit, things sometimes seemed to be walls that were not.

wally2069 2011-08-25 17:56

The challenge was too high being as no checkpoints existed. The music track either glicthed or was missing a few notes towards the end of the loop.

The circle of vision also added to the difficultly without any real explanation. I gave up after trying to pass the crushers with a dead end after it.

excitemike 2011-08-29 22:59

Takes waaay too long to get back to where you were for it to be this hard. Speeding the player up would do a lot for this game, I think.

shigor 2011-08-30 20:30

With reduced difficulty, or with some checkpoint it could be fun, but this way... missiles were killing both me and the game. I was kinda unclear on what I am supposed to do and why.
Graphics looked nice, but I really disliked the audio.