FoonLudum Dare ExplorerLD22 → Comatose

Comatose

By jawdropgames

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CategoryRankScoreCount
Mood432.64
Theme612.64
Humor941.67
Innovation1321.75
Audio1411.00
Overall1521.91
Fun1551.55
Graphics1651.50
Coolness60514
Community7311.33

Comments

covebit 2011-12-20 15:05

Great :D

seagaia 2011-12-21 16:49

Nice text-based adventure. There are a few glitches - the inventory doesn't seem to work, battles don't end after you kill the enemy, and I got stuck when I was next to the MRI room and the Intensive care unit. Also sometimes I walked east and it said "you walked west". But keep working on these adventures and writing and yall'll get better at it!

dr_soda 2011-12-24 22:57

Unfortunately I could not run this game on Windows Vista. :(

shigor 2011-12-25 01:18

Enemies are invincible (gets to minus lifes and continues to attack - not sure if it's bug or intended), hints what to do are sometimes quite too straightforward. Writing investigate instead of interactive fiction Examine means I'll have to change my keyboard sooner then later :)
And all ' are missing

incobalt 2011-12-25 04:16

I kept running into dead ends. The first is at the bedside table, you can't seem to get out of it, the second at the locked door E and N from the corridor outside your room.

ghostik 2011-12-26 20:59

Mood is great :D and graphic in my head too :D... unfortunately it`s little buged :/

summaky 2011-12-27 19:09

My window manager for GNU/Window can't seem to handle input into Java applications, so I am unable to rate your game at the moment. I'll try to find a Windows box to try it. Sorry.

caranha 2012-01-03 01:14

Your text adventure actually looks pretty good. Nice choice of fonts and background.

That said, there were quite a few bugs, and the game was almost unplayable to me due to them :-( It seems that most of these bugs comes from you treating every action as a room. I can tell that by typing "look" after a common action, and getting the text of that action again. For example, when I was in a place with two doors locked doors north and south from me, if I typed north, I would get "that door is locked". Then typing look would get that same message - I would have to use "back" to return to my previous room.

A more sensible approach would be to have "rooms" as locations with a number of possible actions in them, so you separate walking around from performing those actions.

djcsdy 2012-01-04 22:29

This isn't very well packaged.

Not everyone will have Java installed and Java doesn't put its binaries in the PATH by default, so RUN_ME.bat won't work for most people.

Also, if, like me, you have a 64-bit Java in the PATH, it still doesn't work because 64-bit Java can't load the 32-bit DLLs that are required to run this game.

I had to edit RUN_ME.bat to point to a 32-bit Java as follows:

"C:\Program Files (x86)\Java\jdk1.6.0_16\bin\java" -jar -Djava.library.path=lib/ comatose.jar

(The exact path will be slightly different for those who have a different build of Java installed).

djcsdy 2012-01-04 22:38

Also, sorry but this game doesn't have anywhere near a large enough vocabulary to be playable. 'Get' should have been included as a synonym for 'take', for example.

Also, half of what the game says in response to commands is completely nonsensical. "You took all the items in the room. Your're carring; Nothing!"

It's really buggy and it seems to be possible to get stuck with no possible exit while the game just throws, catches and ignores exceptions in response to every command. After a couple of plays through the introduction and getting stuck repeatedly in different locations, I just gave up in frustration.

blahoink 2012-01-05 01:17

game was nice, but some very obvious bugs. :l