devenger 2011-08-23 05:17
The link to the game seems to be broken, could you please provide a working link?
Foon → Ludum Dare Explorer → LD21 → Wallazoo: Path to Freedom
By freeplay4c
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 228 | 2.83 | ||
| Audio | 242 | 2.18 | ||
| Coolness | 246 | 2 | ||
| Humor | 307 | 1.63 | ||
| Community | 314 | 2.17 | ||
| Theme | 326 | 2.67 | ||
| Overall | 403 | 2.33 | ||
| Fun | 407 | 2.00 | ||
| Graphics | 462 | 1.58 |
The link to the game seems to be broken, could you please provide a working link?
I changed the link.
Not bad idea, but it doesn't work very well. Especially annoying were characters getting misaligned with the cells after direction switch.
Decent idea for a game but the execution could use work. The 10 second switching with no countdown or anything to signify when it was going to happen made planning hard. Despite everything being laid out grid based, the npc's would sometimes get between blocks, especially if a wall closed on one.
Other than things being stuck between blocks they would sometimes get stuck inside blocks when the intangible walls became solid again. With a little more work it would be quite a game.
This feels strangely like sudoku :-)
Although I like the idea, your implementation isn't very polished nor fun. I had problems with wallazoos getting stuck in walls and I didn't know how much time was left before the direction switch, which was somewhat frustrating.
The music was OK.