shigor 2011-12-20 19:36
Am I missing something, or is it really just blindly clicking and hoping you'll win?
Foon → Ludum Dare Explorer → LD22 → A Whisperer in Darkness: The Game
By sawtan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 202 | 3.06 | ||
| Community | 260 | 2.67 | ||
| Coolness | 302 | 42 | ||
| Humor | 360 | 1.75 | ||
| Audio | 380 | 2.08 | ||
| Innovation | 393 | 2.31 | ||
| Overall | 556 | 2.19 | ||
| Fun | 580 | 1.75 | ||
| Mood | 589 | 1.62 | ||
| Theme | 673 | 1.56 |
Am I missing something, or is it really just blindly clicking and hoping you'll win?
Nah, I had to cut a lot of features and plans the last hours, so that's pretty much what I managed to do! I'll try to make it more skillbased when the voting is over, like giving the player a 1 sec peak before starting the shooting!
The graphics are cool, but... not much of a game here it seems :S.
Interesting concept, but with serious balancing issues.
I had a chuckle at dogs as your life points.
Is killing people good or bad? On one hand, I get a "ouch" sound effect. On another, I get a golden chalice when I kill a person.
Stargoat: hehe glad you like the gfx :)
caranha: Yeah, first time speed dev'in, so I had some issues with time planning to make the game an actual game and balanced.
Killing people is good, they are the agents of the evil Mi-Go's and need to be put down for their own good, the people carry additional loot and if you get them you'll earn more life at the end of the round! :)
Not that clear on the objectives at first, but the art and gameplay choice were interesting.