FoonLudum Dare ExplorerLD22 → But You Wake Alone

But You Wake Alone

By wgemigh

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CategoryRankScoreCount
Coolness350
Audio853.16
Mood893.29
Theme1393.31
Innovation1483.04
Community2272.79
Overall2382.92
Graphics3162.69
Fun4052.23
Humor4731.50

Comments

cjke-7777 2011-12-19 07:34

Nice, I liked the graphic style once I got the hang of it. Also I liked the mood that was set, it actually felt tense - good work!

khaotom 2011-12-19 20:40

Nice mood here. The thoughts add a lot to what is otherwise a simple game. Good work!

wompus 2011-12-20 13:48

I liked the atmosphere of the game particularly, that music is great.

josh-dreamland 2011-12-21 02:46

Points for mood, audio, and graphics. The game was kind of fun until there were so many crowds I couldn't walk 32 pixels.

johnc 2011-12-21 03:17

Where is the source code? Source is required for a 48 hour entry... If you don't want to release the source maybe switch it to a jam entry?

That said I like the mood and feel a lot. It starts to get a little frustrating when the difficulty ramps up but over all a pretty neat idea that fits very well with the theme.

josh-dreamland 2011-12-21 03:18

Your game is fucking ridiculous.

mcc 2011-12-21 09:35

This was interesting and ambitious, I'll say that. The visual style was super cool.

The problems I had with this mostly seemed like byproducts of the 48 hour deadline. A lot of stuff seemed haphazard-- I felt like there was a lot of text and I didn't really get to read any of it, I had to keep my eye on the character at all times so I couldn't look at the bottom of the screen. Except for a couple levels where I got swarmed right at the beginning and there was a bit of strategy in quickly locating an "empty" area, there didn't seem to be much happening, it was basically run dodging yellow things until you get the sound effect saying you can go on. (Since the crowds couldn't hurt you the "now go for the exit" bit, though it looked cool, seemed unnecessary). It was frustrating to not be sure either how close you had to get to a yellow dot to start losing memory, or what it is you even do that causes you to hit the "no need to remember" lose condition. The actual moment-to-moment process of dodging yellow dots was quite fun but since it was the only mechanic it got repetitive kinda quick. It was fun while it lasted tho

PimpDaddyScoot 2011-12-21 12:09

nice man. didnt hook me though

wgemigh 2011-12-21 14:41

Thanks for the comments, everyone! They're very helpful.

Sorry about the source code. I left out an 'http' in the field when I submitted, so it didn't show up at the top.

starlight 2011-12-21 19:20

Music is awesome. Graphics style is awesome. Mood is awesome. This game is awesome.

matthias_zarzecki 2011-12-24 11:44

Interesting story-concept.

shigor 2011-12-26 12:35

Music and simple, but strangely aesthetically appealing art set nice mood. Gameplay-wise it's pretty standard maze walk / enemy avoid, but with good execution.

ishisoft 2011-12-30 23:50

Took me a while to figure out what was going on in this, had some fun playing it once I had though. Sometimes I was able to sneak into a corner or something to survive, but sometimes it was a bit frustrating being surrounded by dots and feeling a bit powerless to escape.

I liked the idea of remembering the thought/dream/memory to continue, although eventually I started just waiting for the next word to appear in order to progress and I think I stopped taking in any actual meaning. I think I got through about 9-10 rooms before getting game over.

callidus 2012-01-09 19:46

nice idea and a good execution, it got a bit dull after a while but was fun uncovering the text at the start. Music was also very good