FoonLudum Dare ExplorerLD46 → Battle for Kyrrdon

Battle for Kyrrdon

By oillen

View on ldjam.com

CategoryRankScoreCount
Overall20653.0826
Fun11073.3726
Innovation21072.7926
Theme24652.5426
Graphics20232.8827
Audio14812.5825
Humor18132.2625
Mood20402.8526

Comments

kyle-bowman 2020-04-22 02:26

Despite the bugs, I still had a lot of fun playing this lol. Just made a massive army and blew everyone up. It was kind of weird that I could control the enemy though lol. Definitely would've loved to see some AI attacks or something. Good job!

kruemelkeksfan 2020-04-25 19:36

Sometimes the buildings were not really produced, despite the message saying so and sometimes the counter on the placements buttons was not updated when a new building got produced. Even a very simple AI would make this a pretty fun game IMO.

lukas-shiley 2020-04-25 19:59

I like the tower game concept. The controls took a minute to get used to and it would help if the buttons reminded you what each building and unit was when you hovered over it. The audio can get deafeningly loud when you build up a massive army and everything is shooting. Overall, the graphics were nice, and the game was well executed for a three day jam. I really think you should continue to work on this because I had a fun time playing. Great entry!

smirnov48 2020-04-25 21:24

Good job. Win too easy.

oillen 2020-04-25 21:25

@kruemelkeksfan you are right, I encountered this annoying cockrach of a bug :bug: after the jam ended, when @inflamedgums showed me it in a discord stream ... the buildings did nothing wrong :pray: - it is all the GUI's fault :rage: the counter of the placements button read the resourceslist's entry (I used it to store constructed buildings) - however the construction buttons "consumed" these resources without giving you something ... :joy: it's from changing from an ad-hoc style (gui at the corresponding building like battle for middle earth) to the side GuI style like in C&C (or in this case Thandor, which was the actuall influnce on this title)

steffo 2020-04-25 21:39

Probably a better RTS than [War Selection](https://store.steampowered.com/app/1022450/War_Selection/) lol

Good job, even if it is an incomplete prototype! :D

oillen 2020-04-25 21:47

@kyle-bowman thank you for trying out my rts-prototype. Indeed some simple enemy spawns would give the game quite a bit more live. Maybe I'll manage to create an improved Post-Jam version till next week.

oillen 2020-04-25 21:59

@lukas-shiley you might guessed it - i voted for tower offense :smile_cat: - btw. about towers did you encounter the bug, that when you place a tower near an enemy base it strangely belong to the enemies? - Surely it would be clearly better if the name of the units&buildings would be shown on the buttons either by a tooltip or directly labeled on the button.

andidebob 2020-04-26 14:41

Hey, da du bei mir auf deutsch kommentiert hast, tue ich das hier auch mal. Es ist auf jeden fall sehr ambitioniert ein RTS für nen Jam zu entwickeln, und du hast auch echt einiges geschafft. Der "Gebäude werden nicht produziert"-Bug ist bei mir auch beim ersten mal spielen aufgetreten. Aber ich finde dass das Spiel schon echt eindrucksvoll ist. Die grafiken sind hübsch und omidirektional, und das pathing funktioniert auch echt gut! Sehr solide für nen Jam Game!

omicron 2020-05-03 13:12

Simple but fun.

plepletier 2020-05-03 21:49

Good job. Command and conquer like heeheheh I like!

gho5t 2020-05-04 10:20

nice looking game i love graphics, but i won too easy.

belowzerogames 2020-05-04 22:17

Great game made in just a short time , I'm a huge fan of RTS games so I really liked this entry. If this was my project I'd be thinking about adding some AI for the enemies :)

skvader-418 2020-05-10 21:03

The game is really amazing, i wish if the enemies would attack you sometimes, but it was still great fun, the most fun iv'e had was when is as figuring things out,i wish if the tanks had rotations and if the enemy tanks were a different shade of grey or a bit red,also i found a bug where sometimes when you swarm the enemy some of the tanks don't fire.(also this comment has 0 spelling mistakes :) )

alex-adedge 2020-05-12 14:17

Nice work aiming for a RTS! Not easy for a gamejam. Its clear you ran out of time for some cruical features (like enemy AI, collisions etc), but overall you got quite a bit done. I had a bug (I think) where a tower got blown up and then I couldnt build anymore. But in the end I got a ton of resources, made a huge army of tanks and watched amused as they tore through all the enemy bases which was pretty funny. So I did reach the victory screen doing that! Also on my first playthough I actually killed myself by mistake - it turns out you can control the enemy tanks. So I thought they were all mine, drove a bunch of them around the place and they ended up getting in range of my actual base. Lots of little issues and incomplete things, but this could be a lot more fun with a bit more work. Good stuff overall!