wassim 2019-05-04 14:15
Cool concept, I like the idea If you wanted to improve the game I would suggest tweaking the game physics a little bit! Good work!
Foon → Ludum Dare Explorer → LD44 → Your life is currency
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 585 | 3.40 | 23 | |
| Fun | 401 | 3.45 | 24 | |
| Innovation | 144 | 3.69 | 23 | |
| Theme | 395 | 3.54 | 23 | |
| Graphics | 906 | 2.85 | 23 | |
| Audio | 556 | 2.95 | 22 | |
| Humor | 294 | 3.27 | 22 | |
| Mood | 762 | 3.04 | 23 |
Cool concept, I like the idea If you wanted to improve the game I would suggest tweaking the game physics a little bit! Good work!
@wassim Thanks for the advice. I've been following your twitter feed.
Interesting concept in using the coins to get around. I'm not sure how it ties into theme as the currency isn't necessarily your life, although the currency is necessary to get through each level. I thought overall it was a cool little experiment with a peaceful music track in the background. Well done! 3.0 overall!
I'll mention that in the browser the screen is way to big and I have to click around to see where to go. Having an option for the player to go fullscreen or not would be useful.
@exevalon Thank you for your feedback.
------------------------------------------------------ In the shallow sense, currency is the attribute of the player's character, affecting speed, jump height, and number of injuries (not reflected in the level, but the function is made).
In a deep sense, this game is mainly to simulate the trading status of currency transactions. The amount of coins and the application is the key to solving the puzzle.
In fact, the customs clearance does not require the player to touch the destination. The player is only the currency that will move.
--------------------------------------------------------------------------------
浅层意思上,货币是玩家角色的属性,影响速度、跳跃高度、受伤次数(关卡中没体现,但是功能做出来了)。
深层意思上,这个游戏主要是为了模拟货币的交易转换状态。硬币的多少和应用是解谜的关键。
实际上通关并不需要玩家去触碰目的地.玩家只是会动的货币。
Overall: What you have is good but it's really short!
Fun: It's a fun game idea. I like the way the character gets slower and can't jump as high with more coins. I also like the picking up/putting down mechanic. My main gripe is that the game is really short! I've just figured out how to play, and it's over! Also, the movement is a bit strange when the character's foot catches the side of a platform.
Innovation: Sure, the gameplay rules are creative.
Theme: Yes
Graphics: The character looks good except that its legs don't move, and it doesn't look in the direction it's going. This is kinda distracting.
Audio: The music is good! Game could do with sound effects.
Humor: It's a funny game idea.
Mood: I think the mood would be improved by above mentioned suggestions: animate the character, add sound effects.
@reheated
I think you hit the nail on the head
It's all because of my poor programming skills.
I didn't have enough time to test all the paper levels.
My teammates had the animation done, but I didn't have time to add it to the game.
ld44.gif
I liked your game, I definitely thought it was an interesting game mechanic
I like the idea. can be a good game for all platforms.
I really like this game because the central game mechanic can be used in a number of different ways, making it a great base for a puzzle game that you could have done a lot more with. Other than the lack of some small features like SFX, instructions, or a consistent art style with the platforms, my main issue with the game would have to be the physics. Getting stuck in a videogame is one of the most frustrating experiences and unfortunately the player seems to get stuck whenever they interact with the side of a coin, additionally the player moves pretty fast for a puzzle game until you pick up coins, at which point it seems a lot slower than it should be, and finally the coins to tend to clip into each other which isn't really an issue except that you can skip some sections with a high jump from newly stacked coins. Overall fun design and the art was some of the best I've seen, good job.
@behrooz @doubleblackstudios Thank you for your feedback.
@wiredoverload
Your feedback goes a little deeper.
It is true that the performance of the physical system is not good, the main reason is that I used CharacterController to achieve the function. https://docs.unity3d.com/ScriptReference/CharacterController.html
I'm not familiar with this component, just for quick implementation.
This leads to a lack of realism in the game's physical system.
————————————————————————————————————————————————————————
“the player moves pretty fast for a puzzle game until you pick up coins”
This is related to the lowest possible movement speed of the player.
The level was designed without taking into account the amount of screen information in the actual game.
This problem seems to have little effect, but it is really difficult to solve.
Thank you for your kind feedback.
I couldn't play the game because of the resolution problem. ᅮ-ᅮ
I like the idea and level design of last level. This game has a lot potential.
@gamefive A little pity
@qazwsxedc121
There are actually three levels that haven't been added yet.
I will make the game more complete next time
I don't know why I can't change the game's size when playing it in the chrome. So I can't even see there's a hole in the ground QAQ. But it's fun~
@musxue My chrome version is Version 73.0.3683.86 (Official Build) (64-bit).
The normal screen looks like this.
ld.png
A very friendly and fun little puzzle/platform game. Love the music and I liked the visual style. Okay the animations would have been great if they were in the game. Overall a fine LD game. Well done.
@jk5000 Thank you for your feedback.
@pengda well, mine is Version 74.0.3729.131 (Official Build) (64-bit) (cohort: Stable):)
Hah nice lil puzzling game - I don't think I have seen this mechanic before, very innovative! Game would have benefited from a few added sound effects (pick up coin, etc) - and sometimes the physics would be a tad weird.
Nonetheless great entry!
@joror
Thank you for your feedback.
It really doesn't borrow from other games.
(if the similarity is accidental)
I'm the currency. Some aspects of the game are still very interesting. But some proper guidance is lacking.
Great concept, functional execution, it's pretty good. The physics are a bit wonky, the sounds are mostly missing, could use some more animation and maybe some more level concepts even for a jam project. Still, I really liked this, it was neat.
Really fun and well thought puzzle game, i've enjoyed it, but there are some frustrating collisions going on, i would often get stuck somewhere by a few pixels that were touching a wall or a coin, and sometimes there was nothing visible touching something but would get stuck anyway.
@linzz @pyrian
Thank you for your feedback.
I will make improving game integrity my primary goal at the next jam
@edevjogos
Maybe I will submit a revised version in the next week.
It's true that this situation affects the game experience.
I like how you introduced a mechanic and then several different ways it can be used to get to the goal. The character is clever too.