FoonLudum Dare ExplorerLD37 → SuperNinja

SuperNinja

By kazik-210

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CategoryRankScoreCount
Coolness281
Innovation6822.65
Fun7082.72
Graphics7312.70
Mood7742.56
Overall7932.79
Theme8851.92

Comments

nycolas 2016-12-12 19:27

The attack range is very too small. Btw I liked the teleport thing with the "mana" bar, I think you got something interesting in it.

artsicle 2016-12-12 19:39

SUPA NINJA!

ccglp 2016-12-12 19:57

I like the teleport, I would like to see a game like this but more teleport based.

oskardevelopment 2016-12-12 19:59

Hard to kill the enemies without getting hurt. I tried to teleport behind the enemies, but couldn't really avoid getting hurt. Cool game and nice looking graphics!

zeriver 2016-12-12 20:10

Nice art style and animations. Hitboxes are a bit off but other than that it's pretty solid game.

timgarbos 2016-12-12 20:29

Congratulations on making a game :)

nikitapash 2016-12-12 20:37

VVVVV

cr4zyt3rry 2016-12-12 21:52

attack range is too small and hitboxes are a bit off but other than that great job!

schizoid2k 2016-12-13 01:55

Nice game... I think it has great potential. Keep working on it... good job.

kidando 2016-12-13 06:19

Very interesting idea you have here. I like the teleportation mechanic. I have never seen it in a game like this before. Congrats on submitting your entry

iamkraya 2016-12-13 13:53

I liked the art style but I think some music and sound effects would really create a nice mood.

In terms of game play I loved the concept but not so much the execution, the attack is a little slow and short ranged and the controls are rather floaty.

However I loved the teleport mechanic and would love to see more of that. The potential in this is huge but it needs a little refinement.

lucentbeam 2016-12-13 14:05

Fun little game, I enjoyed teleporting once I realized that you teleport to the cursor. As others have said, it would be nice if the attack area was larger. I also think it would be a big benefit to have the character attack in the direction you click, not just forward, so that you could move away from enemies while attacking. I found myself expecting that to be the behavior as I was playing. Also, just a quick heads-up: on levels that are vertical it can be nice to have the camera lead your character when you're falling, rather than follow behind. I went upward in the level and killed all of the slimes on those platforms first (it was fun phasing around platforms), but then when I came down I was near pits and slimes. Not getting much heads-up as I came down was a little nerve-wracking.

skorpyo 2016-12-13 14:20

well, i feeling some incompleteness, but i like direction of game idea :)

ema1ih 2016-12-13 14:28

Once i found out that you can teleport the became so much easier, i like it ^_^

saurterrs 2016-12-13 14:35

simple and good. but attack range is realy small

2bit 2016-12-14 05:23

Moar teleport!

randomvideo-com 2016-12-19 18:28

Definitly a fun game. Can;t really relate this back to the theme though. also the graphics reminded me of an game i used to play. (can' remember the name)

almax27 2016-12-19 20:57

Lack of audio was a real bummer, especially since you picked a ninja theme. Teleport mechanic was well designed but the combat lacked impact and the hit range made engaging enemies quite awkward. Would love to see a more refined post jam version :)

darkdaragon77 2016-12-21 00:02

Nice Idea, but this game can easily be beaten by just spam clicking attack, near the slimes. Maybe by making the slimes bounce you could add some difficulty. Was still some fun to play.

jupiter_hadley 2017-01-08 20:37

Good start! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/sgVfFX3jjXQ