FoonLudum Dare ExplorerLD34 → ADDA

ADDA

By lazydev

View on Wayback Machine

CategoryRankScoreCount
Coolness359
Theme7123.45
Graphics7313.03
Innovation8482.61
Mood9612.34
Fun10492.23
Overall10962.37

Comments

iapc 2015-12-16 15:30

Grrrr, you evil ............

stuntddude 2015-12-16 15:47

This is a prime example of why "Two Button Controls" was a bad theme idea. These controls are *horrible*, and make what might otherwise have been a pretty fun game completely unplayable. I would have better feedback for the other aspects of your game if the piss-poor controls didn't completely domineer the gameplay.

bubuiic 2015-12-16 16:47

God! The control scheme is horrible!

The graphics are pretty nice and the fighting might actually be fun if with proper controls. ;-)

yvanor 2015-12-16 20:49

The character is turning too much fast, it's nearly impossible to go somewhere without hitting any wall. So bad, the idea could be great ^^

banana4life 2015-12-16 21:36

I can only agree with Stuntddude.

hotboxgames 2015-12-17 21:24

Good Idea! Could use a little something tho! Graphics are cool and I liked that you tried something different.

ragnta 2015-12-20 15:43

The control is amazing :D

raincoven 2015-12-21 07:23

A bit confusing controls but other parts looks ok.

themadknights 2015-12-21 17:12

The game has potential, but the controls are difficult.

elizeu-nrj 2015-12-22 13:07

I liked your idea. Maybe if you use "D" to rotate in four different directions, "A" performs attack, and "A + D" to move the character would be a little more under control. Overall I agree!

lucentbeam 2015-12-25 01:39

Alright, I'm going to attempt to rebut Stuntddude's statements. He's acting like it's the end of the world, and has no sense of diplomacy. The game took a little getting used to, but was fun and a little silly and not at all unreasonable for anyone who's willing to practice for more than 30 seconds. It seems to me that the name is referential to QWOP, and supposed to feel a little out of control. I was fine with it.

If you weren't going for the "out of control" feel, I would suggest that the turning rate be slowed down slightly to allow for more precise angling. Perhaps double-tapping a direction could do a faster turn, but the again, complicating things may not be for the best.

I would suggest, however, that the player's sword disapppear for a shorter amount of time after a hit.

poptartftw 2015-12-27 20:01

the controls are a bit off, but the game is good