FoonLudum Dare ExplorerLD40 → Astrofarmer

Astrofarmer

By hunttis, katis, killnine, kettu and kukko

View on ldjam.com

CategoryRankScoreCount
Overall6633.3621
Fun3483.5521
Innovation5513.1821
Theme2223.8921
Graphics9602.6821
Audio2583.5521
Humor3233.4221
Mood7683.0220

Comments

nathaniel-tan 2017-12-04 17:03

I was surprised with how much fun I had playing this, good job.

peachtreeoath 2017-12-09 09:07

Wow, a working grass growing system and some cow AI, very impressive. The game reminded me a bit of Slime Rancher, down to the enrage mechanic + music change when it happens. I like the take on the theme, and with some more cohesion between all the elements (music doesn't really fit the art), you could have a real contender here.

gamequester 2017-12-11 15:00

That was really fun. Some attack feedback would have been nice. Good job!

lars-dk 2017-12-14 21:30

This was nice. I liked the mechanics with the grass and the enraged creatures. Controls were a bit clunky - very impressed with the tooltip popups down the bottom though. Graphics were cute. Music was very nice but some sound effects would have helped. I thought the game was quite short. The sliders at the top would have indicated ships would come multiple times but the game was over quickly. I also didn't know why I would shout. Still for the brief time I did play the game, it was enjoyable.

arron-fowler 2017-12-15 10:24

It was all a little slow for me, an interesting take on the theme that could totally benefit from development. Worth taking further I think.

schu 2017-12-20 23:14

This is a very cute game! I think it works really well although I wasn't really sure if there was anything in particular causing the creatures to become enraged. The tooltips were very useful and I enjoyed how quick the game is paced.

hunttis 2017-12-21 06:18

Cheers for all the reviews and comments! :)

@gamequester @schu @lars-dk Yeah, we've realized that we're communicating a little bit too little information to the player. The moomoos are hungry almost immediatelly when they land. If they don't get to feed, they will get enraged, which turns them into cannibals. We actually had the sales ship come in infinite times (until all your moomoos are gone one way or another), but it made the game sessions very long, since you might get stuck with just one moomoo that can never produce any more :/

The shouting mechanic is intended as a "shepherding" function, so you can drive the moomoos a bit towards the ufo that comes to pick them up. We did notice that it's perhaps a bit too difficult, and also they might get enraged after the effect wears off, because they didn't have a chance to eat :D

We're working on a post-jam build, it's located in http://astrofarmer.net

It already has some additional stuff, like a title music and slightly better graphics.

hunttis 2017-12-21 06:19

The post-jam build also runs on safari, you just need to refresh the page one time (for whatever reason we can't figure out)

pinneh 2017-12-23 14:48

Pretty fun! It felt like there was too little on screen for my liking but it was still fun. ^^

gustavo-christino 2017-12-23 15:03

Funny. ^^

lilkrit 2017-12-23 15:23

So awesome, I like it :D the music is great!