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Minimalistic Dota Clone (+ Osmos)

By finn

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CategoryRankScoreCount
Coolness359
Innovation2263.14
Theme2443.35
Humor3002.00
Fun3322.74
Audio4221.94
Overall4262.75
Mood4482.37
Graphics4532.50

Comments

arrogant-gamer 2013-04-29 23:14

No instructions on how to play this game?

mortl8324 2013-05-02 14:19

Download doesn't work for me....? It is just a blank page.

finn 2013-05-03 01:59

The DNS for the website the executable was hosted on went down for a bit. Does it work now?

dalbinblue 2013-05-03 03:32

I got a crash after selecting default port to host, or rather it just hung. Any ideas?

finn 2013-05-03 03:40

We didn't get around to implementing any form of lobby so when you start running the server it will jut sit on a black screen until a client connects. If you want to try it out single player (won't work particularly well as there won't be much challenge), you should open up a second copy of the game and conect to 127.0.0.1 (localhost) with the default connect port (same as server) and a different listen port.

xewlupus 2013-05-03 04:53

Flagged by internet explorer as potentially malicious :\

finn 2013-05-03 05:00

Interesting, I just tried with IE10 and just got a warning that it wasn't a commonly downloaded program (which is not surprising as it has only been rated four times). If you would prefer, you could just download the source and follow the Linux instructions

netmute 2013-05-03 06:19

Looks cool from the screenshots, unfortunately I'm on a Mac. Sorry :(

finn 2013-05-03 06:27

@netmute There are instructions to run it on OS/X. I've added a download link to make it more clear.

fritzendugan 2013-05-03 07:30

Sorry to see you guys are having lots of issues, but you've kind of signed up for that by making a multi-player game like this :P

I'm trying to get some friends to give a shot with me tomorrow and hopefully all works well and I can get you guys some feedback. I'm definitely intrigued by the concept so far though.

bogdan6 2013-05-03 08:18

The game is unrunnable as it crashes every single time I try to host. However it looks pretty interesting as a minimalist multiplayer game and it's a shame I couldn't get it work.

patacorow 2013-05-03 08:22

I tried to host but it crashed!! Really want to play this :( (you can release an update to make it playable, it's not against the rules)

intripoon 2013-05-03 08:54

When I start it, it asks for ip and port. I let it host on 8888, then a window comes up with the title "MDC" which is not responding. Does it maybe wait for other players?

norgg 2013-05-03 10:30

Well done getting something multiplayer going! I got this running locally after a couple attempts (defaulting the listen port for the client to 8889 would probably be a good idea since most people will be running both the server and client on the same machine).

I only played through it on my own, but it's definitely a minimalistic MOBA. If you were able to run a public server for people to connect to it'd really simplify trying it out.

norgg 2013-05-03 10:34

For people trying to host and connect: it's not actually crashing when it claims the app isn't responding, it's just looping and not refreshing the GUI which confuses Windows. You then need to start a separate instance of the app for the client, connect to localhost, use 8888 for the connect port and then 8889 (or something else which isn't in use) for the listen port.

neonlare 2013-05-03 11:03

I really wish I could connect to another host on this, but for some reason it's not letting me, it's a real shame :(.

finn 2013-05-03 11:40

As people have suggested I have made some slight changes to the network connection, changing the default listen port for the client and not opening the game window until both player are connected to avoid looking like a crash. I am also working on a lobby that will make it easier for people to connect to one another (this will just forward messages from one client to another so I don't feel it breaks the rules). This should help people try out the multiplayer.

mrx 2013-05-03 13:09

Can't get onto a game... waiting for a connection :(

dedhedzed 2013-05-03 13:11

Just hangs on waiting for connection, I'm afraid.

finn 2013-05-03 17:23

I have yet to work out how to add a lobby without significantly altering the game, so it needs another player to connect, either over a network or if you want to just try it out with no opponent you need to run a second copy of the client and connect to localhost (127.0.0.1) as described above. I will add this to the instructions to make it clearer, although it doesn't really play properly as there is no ai to control the opponent.

jyrkface 2013-05-03 20:40

Wow! Very cool that you were able to put together multiplayer so fast!

jorjon 2013-05-07 11:25

A couple of issues:
- It would be cool if the camera followed you around, I mean, like DoTA games. Without minimap, you don't know where your hero is.
- You can camp the enemy spawn once you are big enough. There's nothing for her to do, except ragequit. The hero spawn should be protected in some way.
- There's no end. I destroyed enemy base and game didn't tell me I won or anything. I closed the server and the other player crashed.
- Sometimes you can go through walls.

This is a nice concept, I particularly like how you replaced money/hp/level with a single stat: size. But there are many issues that make this unenjoyable. And there's the thing it's multiplayer so you need to gather people to play this.

floko 2013-05-07 13:02

Its a nice idea, but its yet too raw.

As for sugestions, Jorjon said it all.

I hope you keep developing it, since it can become something REALLY interesting!

helixwhiza 2013-05-09 04:46

Thanks for the feedback! I'm looking to implement some changes, which I'll upload once judging is done.
- Regarding the camera following the player, I understand you can lose your position easily however we do want for there to be the option to look elsewhere. I'm thinking of adding a function to center the camera at the player when you push/hold space.
- Spawn camping is an issue, thanks for pointing that out. I think the simplest fix is going to be moving the player spawn to inside the base itself.
- The code is theoretically there to end the game, yet it clearly isn't being triggered, so I'll have a look at it.
- In my testing I was once able to glitch into the inside of a wall, but I wasn't able to replicate it. If we continue the project, pathfinding is something I'm very interested in improving.

Would these changes solve your issues?

frogmaster 2013-05-17 19:41

Excellent idea! The bad thing is that the game crashes during the match, every time... It would be great to see matches 2v2 or 1 lane 1v1 (during the normal 1v1 game, every one sticks to his line and game lost its interactivity)