Dead World by Saxon Douglass 2011-12-20T07:00:00
To be clear, that's in the 5x5 square of the corner, so there'll be a gap down the side of thinner buildings
Foon → Ludum Dare Explorer → Users → helixwhiza
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Title Unknown | |||
| 2011 | 22 | Alone | Title Unknown |
To be clear, that's in the 5x5 square of the corner, so there'll be a gap down the side of thinner buildings
Thanks for the feedback! I'm looking to implement some changes, which I'll upload once judging is done.
- Regarding the camera following the player, I understand you can lose your position easily however we do want for there to be the option to look elsewhere. I'm thinking of adding a function to center the camera at the player when you push/hold space.
- Spawn camping is an issue, thanks for pointing that out. I think the simplest fix is going to be moving the player spawn to inside the base itself.
- The code is theoretically there to end the game, yet it clearly isn't being triggered, so I'll have a look at it.
- In my testing I was once able to glitch into the inside of a wall, but I wasn't able to replicate it. If we continue the project, pathfinding is something I'm very interested in improving.
Would these changes solve your issues?