FoonLudum Dare ExplorerLD40 → Far Field

Far Field

By besm

View on ldjam.com

CategoryRankScoreCount
Overall2593.5223
Fun1943.5723
Innovation803.7823
Theme3823.3523
Graphics1773.7222
Mood2653.2222

Comments

2017-12-03 17:50

Cool

jaloko 2017-12-04 08:34

Nice entry, I enjoyed the graphics style. I was confused at first but got there at the end. Some audio could have made this so much better!

meskaline 2017-12-04 08:48

Nice game! Challenging and fun! :D

11tomi12 2017-12-04 08:48

I didn't first know that you have to click on those cubes to control them. Controls could need some fine tuning, other than that, cool game!

noethelazydev 2017-12-04 08:48

Could you please make a Linux build, I really wanna play it :(

the-bm 2017-12-04 08:58

sound was the only thing missing.

lawrence 2017-12-04 09:34

Interesting idea & combined with block's behavior fits with theme very well. :slight_smile:

Collision boxes sometimes feel a bit off though. Or maybe it's that the cube looses horizontal velocity. But sometimes it gets stuck when it seems like it should be able to go further. There's a gif of what I mean: 2017-12-04_11-28-48.gif

Gread job overall!

EDIT: Just beat it, lot's of fun!

besm 2017-12-04 10:18

@lawrence Thank you for your feedback! This behavior is intentional. The player can't control the character when it is in the air. In hindsight I could have approached this differently.

terryd98 2017-12-04 14:28

really nice idea, dont really see a huge connnection with the theme but i like it, Thomas was alone inspired?

rincewind-cz 2017-12-04 16:03

Ok, this is a masterpiece! I got to the end in about 10 to 15 minutes and I'm not sure If I always solved the puzzle in intended way.. but hey, I had so much fun while trying! I also like this simple and clean visuals, controls seems odd sometimes but I got used to those misbehaving squares :smile:. Also solid game and level design -- most of the level parts/objects/mechanics were intuitive but still challenging. Really good job here. On the side note, Linux version would be cool. I managed to run it under Wine though.

nizlow 2017-12-04 16:09

Wow that was a really intersting concept.

First I didn't know how to to anything and randomly clicked everywhere. First "wow" moment when I clicked the cube. The puzzles were ok, it was more like get them in the right position so your jump doesn't cancel while jumping against a wall. I really really liked the distortion (?) effect that happens when you release other cubes out of their static state, really really cool.

I got to the green cubes and then I didn't know how to advance since I couldn't get any more over with me. Also having the cubes go wild after not interacting with them is really crazy, but in a good way :)

If you don't mind check out my game: https://ldjam.com/events/ludum-dare/40/just-another-space-game

acsid 2017-12-04 17:11

really like the idea. good puzzler. jump against wall are little bit frustrating to get over some obstacle. but overall i liked it

gris 2017-12-04 19:16

Loved the simplistic graphics, a pitty you couldn't fit some ambient music. The idea is super cool.Congrats!

silvervalegames 2017-12-04 19:49

This game has a lot of potential. Good job!

siarhei-rakuts 2017-12-04 20:51

good work)

bitsandcrafts 2017-12-05 11:47

great game! <3 love it

2017-12-05 21:03

cOOL

sand-gardeners 2017-12-06 20:58

Fun little platformer, got stuck near the end but was fun and great looking!

leonlaci 2017-12-07 13:23

It's a fun game.

I didn't like the movement of the boxes and the jumping, it felt slow. Also you sometimes you couldn't reach. It felt quite slow.

This could be a great game with more polish :smile:

finbobby123 2017-12-07 18:36

Being able to control other objects made the game quite interesting. I kind of liked the box movement however it can be slightly hard to move accurately (e.g. to jump up onto stuff). Overall, it seems unique and a good game.

logan 2017-12-08 00:11

It's a pretty neat idea. I think I understood what you were going for, and how much you could reasonably do in a short time, but I would have liked to see some more puzzles that weren't just stacking. Still, what's here isn't bad. And you worked well with the minimal art style.