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Rocket Boot Camp
Rocket Boot Camp
By liamlime
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 57 | | |
| Innovation | 898 | 2.66 | | |
| Graphics | 957 | 2.53 | | |
| Theme | 984 | 3.06 | | |
| Humor | 1032 | 1.47 | | |
| Overall | 1104 | 2.61 | | |
| Mood | 1156 | 2.15 | | |
| Fun | 1194 | 2.16 | | |
Comments
quill18
2013-04-29 13:15
No knowledge of 3d programming? Unity? Blender? Until a week ago? First time entering Ludum Dare? This is a pretty impressive entry.
My only complaint is a lack of a sense of depth/perspective. In other words, I had a hard time knowing how close I was to the obstacles. I think there needs to be some kind of reference object+shadows so that you get a better sense of where the rocket is vs where the next obstacle is. Actually, just a "distance" meter might be all that's needed.
lrdkzrth
2013-04-29 13:35
Very good!
It's quite hard to predict when you're near a circle or not, but still, good entry!
glbs
2013-04-29 16:33
Nice game for a first attempt! I also had trouble with the perspective from unity, I guess its pretty usual as a friend of mine had the same problem.
moist
2013-04-29 16:35
This is a very interesting concept. Given some more polish it would make a hell of a minigame. The biggest problem right now is, as quill18 wrote, perspective. You could fix that by casting player's shadow on the obstacles. Nevertheless, well done!
markusn
2013-04-30 06:24
that's a great achievement for just starting with unity, nicely done
Good entry and good debut!
Nice work! That is a really cool visual idea. I think it would be more visually consistent if the player was just a circle rather then a 3D cylinder.
Web link doesn't seem to be working right now. :/
Link appears to be broken unfortunately, I'll check back on this one later.
Okay it works now :) Took me a while to figure out what to do, but it's a pretty cool concept, nice entry!
Also, I can't help but see giant Pacman's coming at me xD
Took a minute to get used to, then was a bit too easy to stay interesting. Might be more effective if there was a lose condition instead of being allowed to basically rack up a score forever. Otherwise, nicely done.
neonlare
2013-05-06 12:37
Pretty darn good for a first LD, and good overall. Could use some sound and a bit of more depth/perspective to allow for more gauging of how close/far the objects were, but it's still a pretty damn good job well done! :D