Foon →
Ludum Dare Explorer →
LD23 →
Ugly bald protagonist escaping a somewhat tiny world
Ugly bald protagonist escaping a somewhat tiny world
By hburd
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1178 | | | |
Comments
Overall a decent entry but the lack of sound and notification of collisions with monsters harmed the expereience a bit for me. The pixelly graphics have a cetain charm to them and I'm guessing the monsters eat the keys? Enemy placement can sometimes make sections impasable which was frustrating but conrgratulations are deserved for creating such a world in such little time and with a tiny .swf file at the end of it 12.7 kb? How is that even possible?! :D
hburd
2012-04-25 02:52
Thanks!
I spent far too much time on making all of the 37 levels (which is stupid given the theme was tiny world) and then ran out of time for debugging and music, but at least I got a playable end result, which was pretty much my only goal.
I got a bunch of keys but I can't open any of the doors.
I don't know what to do now.
You ended up creating a HUGE world though. ;)
hburd
2012-05-02 07:13
All the doors are in a sequence. Finding the key to the second door will open the second one, but you won't see any change because the first one is still locked. Yet another thing I ran out of time to fix...
SethR
2012-05-06 03:04
Yeah, like others said, the visual feedback to what is happening needs to be clearer, as far as I could tell, I couldn't die and some monsters took multiple hits, and some couldn't be killed at all. So hard to know if that's a bug or we just need a life-bar on screen. Like the zelda like exploration though.