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Audire
Audire
By rustymoyher
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 237 | 2.57 | | |
| Mood | 350 | 2.31 | | |
| Graphics | 374 | 2.50 | | |
| Coolness | 506 | 24 | | |
| Theme | 525 | 2.14 | | |
| Humor | 631 | 1.14 | | |
| Overall | 666 | 1.71 | | |
| Fun | 681 | 1.31 | | |
| Innovation | 684 | 1.29 | | |
| Community | 752 | 1.20 | | |
Comments
0x64
2011-12-19 07:57
Could you post a little bit of instruction/comments about your entry so I can adjust my vote. How many hours used/background story/idea, main goal/mechanics, how to interact (or if its supposed to be discovered by the user, tell so)
Thanks, cute graphics.
Well, it's not really a game, is it? More just walking around, three earth quakes, and then the NPCs all bugged out..
johnc
2011-12-20 18:00
I really do like the art style and the whole aesthetic. I wish there was more to do though.
rasherb2
2011-12-20 23:13
I liked the art but the game didn't seem interesting. Maybe I missed what I had to do...I walked around and everyone turned to ghosts.
bitbof
2011-12-22 01:22
I don't think I get it, though I reached the end.
Graphics were okay. Collision was weird at times.
jigxor
2012-01-02 12:50
Good job for a first effort, but I was left a little confused about the whole experience.
*Spoilers*
I managed to see all the 3 "shakes" and then I walked into space via the path that the NPCs had made, then my screen turned white and that was it.
I don't really understand if there was meant to be some kind of deep meaning behind it all but unfortunately it missed me if there was one.
summaky
2012-01-07 17:22
Not much of a game, but the mood was spot on.