X-0ut
Well I got it down to 20 million or something, then died for no apparent reason.
I think it would be quite a challenge to save all the people, but it also gets a little repetitive, maybe some different enemies or attack patterns would help.
Foon → Ludum Dare Explorer → LD14 → Solar Lift
By codekitchen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 24 | 3.63 | 19 | |
| Theme | 44 | 3.72 | 18 | |
| Overall | 66 | 3.16 | 19 | |
| Fun | 71 | 2.84 | 19 | |
| Audio | 60 | 2.71 | 17 | |
| Humor | 62 | 2.60 | 5 | |
| Polish | 71 | 2.94 | 18 | |
| Graphics | 74 | 3.06 | 18 | |
| Food | 5 | 3.83 | 6 | |
| Technical | 13 | 3.56 | 16 | |
| Journal | 22 | 3.86 | 7 |
Well I got it down to 20 million or something, then died for no apparent reason.
I think it would be quite a challenge to save all the people, but it also gets a little repetitive, maybe some different enemies or attack patterns would help.
Clever spin on the Tempest idea, but the enemy AI is just annoying. Enemies seem to love to get stuck on the edge behind you and don't do anything after that. I got it down to about 5 million or so.
Overall, not bad but didn't feel outstanding.
That red blobby thing looked really cool. I always died before rescuing everybody.. I don't think there was a health indicator anywhere???
It took me quite a while to figure out, what exactly to do.
For a shooter, the game is a little too slow.
It seems to be an interesting take on Tempest, but I couldn't really figure out what to do. Sometimes I would get one of those white beams which seemed to cut the wall back, but beyond that it wasn't clear what my goal was. I have to say that some of the sounds were a bit grating.
Oh, you need to move BACKWARDS to figure out what to do.. in my first game I just shot at the whatever and died.
I thought this was excellent, with good visuals, controls and mechanics, and it has potential for expanding into a bigger game. The interplay between saving people and using the white bar blob-reducer thing (I still don't fully understand it, I might be misinterpreting it) was very interesting. Thanks for a fun game!
Interesting, but very confusing.
It take me a while to understand what to shoot at, i like the way the theme approach.
Nice simplistic art style that works for it. The enemies are a little dumb though.
I found the enemies' erratic movement patterns a bit too hard to handle :) But the Yoshi's-Island-ness of that pipeblob made up for that.
Managed to rescue all 55,000,000. Yay me, the hero :)
The enemy AI is not the brightest. Best to refuel from the side of the human being thingies.
I enjoyed this :) Dig the art style. The player ship could have looked a little better. It wasn't obvious at first I had to absorb the asteroid things, but I was bad and didn't read your final post to learn this. The concept is solid enough to be made into a fuller game. Would have loved an epic sound for the white laser beam!
Figuring out the rules took me some time and I found the game really hard as there's apparently no way to regain health.
I'm a fan of the minimalist vector graphics. It also looks really cool when you carve a hole into The Wall and then dive down to rescue a planet.
The way the blob works is really cool. I thought the point was that you had to eventually carve yourself a path through it somehow. I am disappointed to learn otherwise. But then again, there would only be one strategy in that case: fire at the same spot every time!
The need to go backwards is very confusing. It's fine in the gameplay, but since you don't see any planets initially, it's very unintuitive that you have to back up. Turns out there's a lot back to up, I discovered! Pretty cool once I understood it all.
Great application of the theme. I'm a huge fan of Tempest so I was instantly sucked in. Loved the concept and the gameplay was fun.
I found the enemy ships to be nothing but annoying... I wish their movement was a bit more predictable so I could use more strategy on deciding which planets to attack.
I also wish I had a better picture of what was going on around the cone since I'm so far zoomed in and can't see most of it most of the time.
Also... those waffles look delicious.