dave1
It was fun playing. Bad things were when you died you had to start over and there was no way to click through the stuff you already saw. Also, some text would disappear before you could read it. Overall, cool game and you had music too!
Foon → Ludum Dare Explorer → LD13 → Lost Roads
By comtemno
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 7 | 3.67 | 9 | |
| Overall | 18 | 3.44 | 9 | |
| Fun | 19 | 3.11 | 9 | |
| Theme | 35 | 3.33 | 9 | |
| Audio | 5 | 3.86 | 7 | |
| Polish | 16 | 3.44 | 9 | |
| Graphics | 37 | 2.78 | 9 | |
| Technical | 23 | 3.00 | 9 | |
| Journal | 32 | 2.60 | 5 | |
| Humor | 4 | |||
| Towlr | 3 |
It was fun playing. Bad things were when you died you had to start over and there was no way to click through the stuff you already saw. Also, some text would disappear before you could read it. Overall, cool game and you had music too!
Great game, had a real post-apocalyptic feel that I enjoyed. I liked the story, things made sense, great tutorial mode. Battles with monsters were a bit unsatisfying, because when you shoot them there isn't feedback until they died. But cool game!
Every single time I moved there were more monsters, so I couldn't really get through the game. It was also a little too hard to kill the monsters - one hit kill would be better, then just have more of them.
I liked: you can kill monsters AND build hotels AND meet John Dalton - all in one game. I found even a cheat to get infinite money.
Could be improved: monsters a bit too repetitive
Couldn't figure out how to shoot. Monsters just slowly walked over me and I was dead. Main menu didn't quit with q, but with esc.
The music really gave it a nice depressed feeling.
I found the monster fights a little bit too long and too slow.
Got an error that killed the game on the first fight where enemies had guns (some kind of game maker error about an unknown variable).
This is an impressive work for 48 hours, with the different play modes and story and buying stuff. I think there are a lot of little bugs in there though. I had 15 guards on every fight, so once I realized that, I just dumped all 15 every time, and never had to even shoot. Also, I tried to buy a gun upgrade with less than $1000, and it just took $100 from me and did nothing. Lots of other similar small things (when in town, it shows Ammo instead of Guards, possibly only after buying an upgrade, since that's when I noticed it).
Like the others said, the repetitive fights really made it drag out. Scattering the mutant fights instead of one on every square would've been a big help. Very interesting though.
hmm. Just got about to playing this now. Good idea. I like the two-layered game-play. Had gotten fairly far into it, and then
___________________________________________
ERROR in
action number 1
of Step Event
for object bodyg:
Error in code at line 2:
direction=point_direction(x,y,enemy.x,enemy.y)
at position 38: Unknown variable x
:( Don't have time to give it another go, I'm afraid.
Lack of save points in a game like this is pretty glaring. Music was good. Graphics were ok. The smaller game was pretty repetitive though :/ (it would need serious sexing up - maybe if you worked on the tactical side of things a bit more?)
Good idea, must have taken some amount of work.
A sleeper hit. There is so much packed into this game. I'll definitely be going back to play it. Nice job.