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“Desktop Rox”
“Desktop Rox”
By sgstair
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Overall | 25 | 3.35 | 26 | |
| Theme | 34 | 3.65 | 26 | |
| Fun | 39 | 2.77 | 26 | |
| Innovation | 44 | 2.68 | 25 | |
| Graphics | 16 | 3.35 | 26 | |
| Polish | 22 | 3.31 | 26 | |
| Humor | 24 | 2.67 | 12 | |
| Timelapse | 1 | 4.50 | 18 | |
| Technical | 3 | 3.96 | 25 | |
| Food | 16 | 3.05 | 19 | |
| Journal | 19 | 3.47 | 19 | |
| Audio | | | 4 | |
Comments
Really love the way it looks. Great job! Would've liked if the screen wrapped around. Good physics on the ship. Pretty simple as a game, but very impressing technically. I think this is one of the entries that will spawn the most discussion even after the competition.
It looks like you put a lot of work into the entry. I think a little sound would help make it a little more engaging.
Neat idea, minimalistic indeed ;-)
Man, and I've been wondering what those moving circles were in your timelapse video :) It feels more like a gimmick, but a VERY cool one.
Cool. Id like this as a screensaver. Not much of gameplay, but it's a classic. On a sidenote, you eat a lot of junk ;P
Not very innovative gameplay, but a really nice twist.
A bit on the easy side, and wrapping around would have been nice. Audio, too. Technologically-wise, pretty darn cool.
I think the use of theme here is kinda boring. I mean... it's just an Asteroids clone, right? I guess that's kinda minimalist since it's a simple game, but I would had liked to see something different. It's a solid Asteroids clone though, and I liked the difficulty level mechanic. Made me save my ammo. Some sound effects/music would had been nice.
I really liked the timelapse with the third monitor showing status at all times. The video was pretty long though. Pasta also looked good.
Great technology, very well done time-lapse vid. Next time take the extra 10 mins to add a few sounds! :)
best. screen saver. ever.
Super time lapse points for the status screen and for the little piles of food you keep pouring then eating :D
Way cool tech :) Good stuff.
Timelapse: best one! Video of you actually doing it is way more interesting than just a screen capture. Especially with the food piles. If only you had shaped them into messages before eating them. Watching your can zoom around the desk was fun too. And the status screen was very nice, as everybody said. I don't know how all you guys leave your monitors on all night... I shut everything down at bedtime, and my monitor shuts off if I leave it alone for 5 minutes. Poor thing needs rest.
The looks of the game are great, I was especially intrigued by the slight swaying of the title screen for no reason. And there's something really nifty about playing it over my desktop. But uh, asteroids is asteroids. Doesn't even get a capital letter, that's how much asteroids is asteroids.
A very neat tech demo.
I liked it.
Nice game and cool looking (and minimalistic) graphics! The gameplay was not very innovative though, but the idea of integrating the desktop was cool :). If the desktop would been able to affect gameplay, it would have been even better :)
Good work!
cool art theme. cant go wrong with huge black borders around everything. drawing right over the desktop was a nice touch. great timelapse
Very cool. Works wonderfully on my crazy ass triple monitor setup.
Neat trick. Boring game. Awesome timelapse. All in all, a decent effort :)
The actual asteroids part is in fact easier than it tends to be normally, as the rocks just slide off screen and disappear instead of bouncing back or wrapping around. That, coupled with the predictable fragmentation, usually means that you can fire two shots for each big rock and then wait for three smaller ones to glide off screen.
It's an Asteroids clone and it's a reasonably good one, so it's fairly fun, but hardly original.
Wow. I was blown away on the technical side. I didn't even realize that that was possible. Focus worked and everything. The game itself was pretty basic but that wasn't really the point of this entry, I guess. Anyways, very attention getting, more of a tech-demo then a game.