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Wall Defence
Wall Defence
By sol_hsa
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| Category | Rank | Score | Count |
|
|---|
| Innovation | 12 | 3.89 | 19 | |
| Fun | 23 | 3.58 | 19 | |
| Overall | 27 | 3.53 | 19 | |
| Theme | 62 | 3.47 | 19 | |
| Audio | 39 | 3.11 | 19 | |
| Polish | 40 | 3.37 | 19 | |
| Humor | 52 | 2.87 | 15 | |
| Graphics | 67 | 3.11 | 19 | |
| Journal | 38 | 3.50 | 10 | |
| Technical | 54 | 3.00 | 18 | |
Comments
That was fun! It's a little annoying that your walls of Doom are cancelled if you happen to drag a little bit too far though, would've been nice if you could complete them after going back inside the circle.
I like how you're destroying the village to protect the village from being destroyed.
score 228: wave 17...
It got brutal at the end there.
My stocks never seemed to replenish, or perhaps I just use too much :)
Nothing more to say; mjau said it all. Fun! Hard to balance building/not building walls, but all part of the joy, I suppose.
Solid game, something satisfying about watching little pixel man get steam rolled. Good sfx for it. 471 on easy
Good game. Get's pretty brutal in brutal :)
This is a pretty nice game. It's like a full Atari game. The gameplay is satisfying and the sounds aren't bad.
Score: 252 on my first and only run. I would never play again on the normal difficulty setting since it took like half an hour before there was any challenge. Wasn't fun enough for me to try the harder one either.
I never thought I'd get so intimate with the inside of Sol's mouth... slightly disturbing, even though the sounds are in fact rather fitting. The wall spawn sound got old rather quick though, kind of too heavy for such a frequent event.
The concept is solid, and the only major weakness in execution is speed/progress and variety. It gets old pretty quick when it doesn't get harder. Maybe the normal mode should have been named 'easy' and the brutal one 'normal' (though I haven't tried that one).
Who would have thought that throwing walls is awesome fun.
Excellent controls - loved the preview of costs.
I really liked how the gameplay was tweaked. Even when massive hordes of devils were closing in, you could always turn the situation around.
Advancing wall of doom? More life advancing life-saving wall to the rescue! Well, apart from the fact that it kills, I suppose. And the fact that it uses your village as construction material.
Great idea. I definitely enjoyed playing this game. I got 208 points on my second try. :) I get the feeling that maybe sacrificing a hut or two would've been worth it to avoid using so much wall material... but I didn't really try to balance that trade-off, I just sent walls onto all the bad guys.
I tried brutal briefly, played without any real strategy, and ended up on 379 points on my first try there... and I died pretty fast. Perhaps the scoring shouldn't be multiplied so much by the level, I don't know. I liked brutal, though :)
Nice graphics, good use of sound, excellent polish. Well done!