Uhfgood
Awesome! Totally fits the theme. Now that you have a windows version of that, where's my windows port of Killer Kittens?!
Foon → Ludum Dare Explorer → LD11 → GBGames presents Minimalist – the
By gbgames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 6 | 4.43 | 28 | |
| Fun | 10 | 3.68 | 28 | |
| Overall | 20 | 3.50 | 28 | |
| Innovation | 35 | 2.93 | 28 | |
| Audio | 17 | 2.96 | 28 | |
| Humor | 18 | 2.83 | 12 | |
| Polish | 18 | 3.36 | 28 | |
| Graphics | 52 | 2.57 | 28 | |
| Food | 1 | 4.38 | 24 | |
| Journal | 6 | 3.96 | 23 | |
| Timelapse | 8 | 3.62 | 21 | |
| Technical | 41 | 2.54 | 26 |
Awesome! Totally fits the theme. Now that you have a windows version of that, where's my windows port of Killer Kittens?!
Pretty crazy. I thought that there was a time limit, until I read the other comments.
Level 140. Did I play for too long? At some point my eyes started to blead, but then I recovered. It was interesting to try and blink in sync with the flashing, you can make the squares appear the same constant color if you time it right. Nice pling sound. I wish the buzzabuzza would keep speeding up even after a handful of levels.
Funner than the screenshot looks! And it exercised my mouse-fu.
As mentioned, a time limit would make the game more challenging, and thus create a bigger feeling of accomplishment when you hit level 100 or something, but it's still fun, epileptic seizures and all.
After realizing that, regardless of the anxiety-inducing blinking, there's no hurry, the game became very easy.
I took my headphoness off at around level 50, because the sound had become way too annoying. At level 85 I promised myself that I'll play to at least level 100 to see if it changes. Quit at level 101; hurt eyes too much.
I kept getting the sense of impending doom. Thought I'd have to make it to the goal before something bad happened. Amazing, how something so simple can be powerful, fits the theme perfectly. Of course, I found a way to cheat... just move your mouse outside the game window... But then it's not as much fun. Strangely addictive...
Very playable, good job on not letting grandma slow ya down. Great food pics btw
That was pretty cool. The sounds made the game, along with the flashing. As sol_HSA said, as soon as I realized the flashing didn't mean anything, it became easy.
That's a 4 in humor just for the lose noise. Oh yeah. Awesome game -- simple, minimalist, and addicting gameplay. Also, PERFECT instructions - it's all in the subtleties - that bumped your polish up to 5.
Quite seizure-inducing. The music made me really anxious, which at first felt like a nice touch, but seriously, you need to release the tension at some point. :-O I too stopped at level 101. A fun basic maze game, but the visuals and sounds are horrifying after a few levels!
Props for journaling and food photos though! :-)
Would be better with some more features. Has a nice style to it however. Sharp sounds :p .
Wow, seizure-inducing indeed. It definitely needed a time limit, although the desire to escape the noise and lights was something of a time pressure itself. But it was interesting how that noise and sound made you feel really anxious.
Alternatively, it should've been way harder, given the lack of time limit. There was always a pretty wide path to the goal for me.
Very fun, minimal and addictive. The sound is a bit ear piercing but the gameplay is ace.
My ears and eyes are bleeding! I made it up to level 105. Nice, simple game that fits the theme well.
Ooo an mouse arm accelerator!
Had to disable the included libraries to get it to run, as your bundled SDL doesn't have pulseaudio support.
Anyway, not a very challenging game at all (unless you're an epileptic I guess), but I did get some more fun out of it by trying to go as fast as possible through the levels. (I was a complete failure at that, but yes, more fun.)
Cool game! The flashing blocks hurt my eyes after a while though... the sounds annoyed me too. But it's still a good job.
Had a lot of fun playing this one. Only made it to level 65 though. Seems like a lot of people myself included fell for thinking there was a time limit until a little testing let me see there wasn't. The music definitely made it seem ominious about waiting around to touch the blue square and I think the audio/visual pulsing definitely made me mess up as it induced some type of trance! ;) Nice minimal game!
EDIT: I just got to level 150 ! Don't ask me why, but I was sitting around and I had to try one more time :)
PS - Thx for the trophy! I guess our games moods are on quite opposite sides of the emotional spectrum. :)
Level 179. Fits the theme very well. Perhaps a steeper difficulty curve would have been better.
A lot more fun than I anticipated! Some things could have been tweaked for more polish though. For example, it would have been nice for you to prevent obstacles spawning within a certain distance of the player. Also, the lack of a time limit makes it feel like what it's really trying is your patience, since you can get as far as you want if you go slow enough. Having a time limit which extends by a fixed amount would have made competing to higher levels more rewarding.
Congrats on completing Ludum Dare!
The audio and graphics do a good job of creating a sense of urgency, but is there a time limit for completing a level? If not the game requires patience instead of dexterity, and I think this game definitely goes into the genre of dexterity games, so it's kinda weird. Quite fun to play though. :)
Fun to play, great sound (while eventually annoying, it really builds the tension), fits theme. Nicely packaged.
damit, the game speed goes as fast as the player. it makes me wanna go faster and faster. its like hitting the gas to run into a brick wall thinking you can dodge it.
amazingly simple game, but fun. luv it :>