phren
Probably quite nice with two players. Maybe the nice gravity gameplay would've shone through a bit better if the game was slower paced. Nice AI and bullet effects. :)
Foon → Ludum Dare Explorer → LD11 → final version of my game
By triorph
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 45 | 2.67 | 21 | |
| Overall | 47 | 2.76 | 21 | |
| Fun | 51 | 2.33 | 21 | |
| Theme | 61 | 2.95 | 21 | |
| Graphics | 17 | 3.33 | 21 | |
| Audio | 35 | 2.55 | 20 | |
| Polish | 37 | 2.86 | 21 | |
| Technical | 19 | 3.05 | 19 | |
| Journal | 23 | 3.17 | 18 | |
| Food | 26 | 2.07 | 15 | |
| Humor | 3 | |||
| Timelapse | 1 |
Probably quite nice with two players. Maybe the nice gravity gameplay would've shone through a bit better if the game was slower paced. Nice AI and bullet effects. :)
It has a lot of potential. I think a bigger board would help. For me arrow keys and enter was very awkward.
Star control battles with more gravity wells - yes, definitely has potential =)
Um... I fly around, unaffected by these massive gravity wells, and shoot at the other guy? No indication of damage being done or health remaining. Shooting the other colored ball doesn't seem to do anything except randomly teleport me every once in a while. Maybe this is fun if you know what is going on...
Like said, has potential as an idea, but the way it is now, it quickly devolves into flying next to the enemy, then shooting, or hiding behind some gravity wells and shooting out. With some improvements to the mechanics of the ships and the wells this could probably be pretty fun. The gravitation field effect looked cool.
Kind of like Geometry Wars meets Space War. I like!
I agree that it felt like there wasn't much to do. The AI was a bit too tough since it wouldn't accidentally fly into the gravity wells.
shooter with gravity wells and teleports? neeet.
I'm slowly recovering from that soul shattering sound loop. The particles were pretty.
Controls doesn't work well. Some kind of strafing might help. As it is, best seems to be to wait in one place as fire at enemy when it gets close.
Sound behaved weird. Was sounds fire firing at start, I think, but then they stopped. The other sounds was a bit annoying, but also stopped later. Then there were no sounds at all.
I like the idea and gravity line thingys.
Can't judge this too much since it was too choppy to play on my laptop. The sounds woke me up though :).
The gravity effect was pretty cool .. the sound was a bit grating. Could have used better instructions as to what the objective is.
I totally didn't get it at all until I spent some time reading comments, then some more time reading comments, and finally realized that those circles with letters in them weren't teleporting me, they were killing me.
The fact that this is all about gravity and such, but for some reason the ships are immune to it, is really weird, and a large part of the confusion. I only had one time where I was actually able to use the gravity properly, thanks to the computer staying still on the other side of a green well. It was a little too strong in general to really use. Any shot I tried to line up would just be sucked into a G, or blown offscreen by an A.
Nice particle effects, but didn't quite understand the gravity behaviour, or the significance of two different coloured planet types. I like the way you handled one vs. two player games ... computer players till a key for that player is touched. The background sound is cool, but for longer play periods would be just too much
The game is fun for five minutes, but gets boring against the computer fairly quickly. I imagine it's more interesting against another human.
I really liked the graphical style of this game. Having read your journal, it only took me a few seconds to work out what was going on, but I suppose instructions might be helpful. The controls seemed OK, although maybe tweaking the acceleration and turnspeed could emphasise the tactical aspect of the game more.