7Tulips by pinkmonkeyhead 2013-08-26T05:11:00
Good variety and I like the fact the scoring good in a game helps the next, other than that I can't say I enjoyed it too much. Everything changes too abruptly, especially the music.
Foon → Ludum Dare Explorer → Users → laserbeam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | 10 Second Paths | compo | 449 | 3.16 | 3.10 | 3.41 | 3.48 | 2.97 | 2.46 | 56 |
Good variety and I like the fact the scoring good in a game helps the next, other than that I can't say I enjoyed it too much. Everything changes too abruptly, especially the music.
Nice and geeky, always wanted to play one of those ASCII roguelike games but never got the chance (I don't even know if Rogue was ASCII). Nice when someone does something for a niche audience.
Does it run in a terminal? (Playing this from OSX and I can't tell if that's the case)
The controls are horrible, sorry, playing this from a MAC and I have repeat key presses disabled, which means I have to mash keys like crazy to move around, not cool. Also that sound you hear every time you move is very very tiering, I'd rather play the game without sound than hear that constantly. A bad interface makes for a bad experience and although the game itself is quite ok :) playing it is not :(.
Cute, but it lags incredibly hard on a latest gen macbook pro. Quite unplayable. The sonunds are also very annoying after a while. The game itself however :) is quite ok.
Simple, nice, and although it's the same thing over andover again, I did play 10-15 times at least :) a bit catchy so bonus points. Other than that it matters way more how the things spawn then how you add pins.
Some typos (level 3 of 5) but that's ok. Feels like the sound is just there to be there, cheerful and ok, but doesn't seem like it does anything for the game. Was cute and enjoyabe though :D.
Nice mechanics, and nice way to keep the balls in play every 10 seconds. I'd like to see more of this, especially more related to doing interesting stuff on the playing fiild, some risk-reward mechanics (doing some trickshots might push all pucks slightly towards the enemy... no idea) anything to break the monotony of shooting pucks better than the enemy, anything that would create interesting patterns of gameplay. But very very nice concept.
Good work on the graphics, but the sound is very repetitive. The biggest problems though: The controls lag and stutter, they aren't fluid and that makes the game annoying. Also, players need to see those 10 seconds elapsing somehow, yes it's the LD and we all know something has to go about 10 seconds, but just teleporting a player like that, out of nowhere is baaad. Give players more feedback and more control, you don't want them to complain that they can't solve a puzzle because the interface doesn't work.
HA! Audio win! 'nuf said.
Sometimes it's weird though... I keep shooting the bastards and they don't seem to die. There's not enough feedback on when an enemy is hit, I just can't tell if I am actually damaging him or he's just standing there, eating bullets.
Great music, but the game is a bit visually complex for ten seconds. I mean it takes way more for the eyes to read the tiles.
Nevertheless, great music, great atmosphere.
A bit chaotic at times (just timing strikes is painful sometimes), but very fast and quite fun :D.
Scratch :) Ha, heard of this but never seen anything actually made in scratch, really cool!
Sadly though, it lags, and I'm saying this from a latest generation macbook pro, that's not very cool, especially since there's a time limit on each level, a lot of people will struggle with this.
About the game itself, sadly I can't give you too many points as I've seen this game several times before, and forcing a time limit actually just makes the game harder and slightly more frustrating, but good job nonetheless!
Cool that you use a command line. Not cool that I can't figure it out properly and as I can see in the comments, no one really is :(.
Beautiful. Really hard and feels unplayable at some points, but the idea is worth lots of points :) really cool.
A bit too hard, I think my record is 800 gold or something, keep dying at the 3rd/4th wave. Fun Idea, and makes sense to defend the asteroid you're mining from, but still, too hard.
Thanks :) I spent ages balancing this, and yeah, considered a lot of what you said but for the speed, if I made them move much faster the "10 second" part would be completely lost.
Thanks madk, during testing the X was basically the best piece you can get. I actually had to decrease the number of Xes you get as it caused dominant strategies in earlier versions. Everything's random though, I'm not controlling anything other than the probability of a certain tile showing up. You're also screwed if you don't get enough X tiles. The way it is now you may run into a game with too many or too few pieces, but most of the time it's quite ok :).
Yeah, Endurion, I can see they aren't too obvious. Rotating in games like this is always a bit confusing and I could have done better there. Can't really change it now for the purpose of the contest though :(.
hmm... sol_hsa, actually If I change the code so that selecting happens on click and placing on release, both 2 clicks and drag'n'drop should work, is it against the rules to change this?
ThirteenWB, I might actually release a version with no time limit after the contest. The 10 second rule made this game much simpler than it was in my mind originally (had ideas with armies and tower defence games with such mechanics), but might have made it too hard. Getting the right bomb in the right place is a proper challenge in itself ;)
:)) Thanks for the feature Jupiter :)) video is awesome! Yes, watching looks way harder than I've seen people play this game, but I do have some cool ideas for a future version.
The learning curve is a bit off. There are so many thing to do in the first level it's really hard to pick up on the basics. I managed to finish it in 11 moves on my first try, and that's far too much effort for a first level, for the first thing a player has to do. Try to ease in new players into the game. I think the first level should have just had the king and 1 or 2 servants, no death, no spiky things that apparently don't kill you (I though they did, based on the graphics).
Cute game, but nothing much to it, just a bit of grind here and there. But, I guess this is by design ;). Anyway, I don't see what you can do to make it better or play with the idea, other than making a minimal sims.
Simple and works, also the fact that objectives change is really cool. I don't like how you spawn in the middle of the air every level, the sound effects are horrible to listen to for more than 10 bullets and the bg music is a bit repetitive. Still, it's simple and quite fun.
It feels like it's getting harder way to slow. Yes, I die as I crash into stuff, but 1-2 minutes into the game doesn't really feel harder than at the beginning.
Please give me a keyboard shortcut for starting a level and going to the main menu. You ask me to hold my hand on spacebar, arrows and the mouse. I do NOT have 3 hands :D. Honestly that killed the experience for me, not the fact that I kept dying.
Nice arcade game :). The music is a bit repetitive, but the sound effects are great. But the gameplay is actually quite interesting, really enjoyed playing it.
Great polish, nice graphics, but it took a while to figure out what I had to do (even with the instructions).
Not another obstacle avoider :(. The only thing I can give you bonus points is that you designed it for multiple platforms.
I don't get this, I got to the point where I figured out you have to click them when they overlap, but something's wrong with their hit areas, I don't get it right or the areas aren't calculated right or something, but I can't really play this. Great potential though.
Feels weird that a second is about as long as 3 actual seconds IRL. Maybe I'm lagging or something...
Sorry, I really didn't like this one. Graphics: you're using too many raw colours, the text is hard to read when blue, and there's plenty of pretty colour schemes you can get by not sticking to RGB. RGB shows you're lazy. The intro was kinda pointless and weird, seems like you spent more time on that than the actual game. Instructions are way too long. The gameplay though is interesting but I don't see how it relates to 10 seconds that much.
I don't get it, sorry, I just don't. I get you play more then once to take out the boss, but why do those previous attempts I had keep dying? Am I shooting them down? No... that's not it, but why? Also there's very little feedback provided to the player, bullets don't seem to have an impact, you die to easy, you have to manually restart the game when you die. The idea is ok, but you could have executed it much better :).
Reminds me of "A slower speed of light" by MIT.