MrPhil
I found it pretty hard to play. I like your minimalism in the keys/inputs. I think you could have taken it a step further and made the gun fire automatically. The best part is the circular world... kudos on that idea.
Foon → Ludum Dare Explorer → LD11 → Of Robots & Groglots
By jlnr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 2 | 4.31 | 26 | |
| Overall | 6 | 3.93 | 27 | |
| Fun | 16 | 3.48 | 27 | |
| Theme | 60 | 3.04 | 27 | |
| Polish | 1 | 4.35 | 26 | |
| Graphics | 3 | 4.33 | 27 | |
| Audio | 21 | 2.88 | 25 | |
| Humor | 28 | 2.63 | 16 | |
| Technical | 4 | 3.92 | 25 | |
| Food | 8 | 3.81 | 21 | |
| Timelapse | 10 | 3.53 | 15 | |
| Journal | 16 | 3.58 | 19 |
I found it pretty hard to play. I like your minimalism in the keys/inputs. I think you could have taken it a step further and made the gun fire automatically. The best part is the circular world... kudos on that idea.
I like the egg level. A bit smoother contols would have made the experience better. Fire sound got annoying. Great idea and interesting TimeLapse.
Playing that game made me sick as a dog. Oh god I'm dizzy. Sorry. I got through the first level and killed all the eggs on the second level. I got the last egg via kamikaze so I still had to redo. The controls, as phil said, could have been simpler. Good graphics, when they aren't spinning =P
That's pretty impressive for 48 hours. Although I agree it's a bit too hard to keep the ship from smacking into stuff.
I really like your idea, but the game itself was a little boring. Do some tweaking and it might be great though...
All I can say is wow, that's an incredible amount of content/gameplay to whip out in 48, awesome work. Difficulty seemed about right to me.
Mouse control (fly where you aim) would probably make this a bit more fun (and less nauseating).
This was awesome. I loved the controls, except for the aiming, I'd have rather you just fired forward. But very impressed at the level of polish and graphics, the variety of worlds, and the game itself was unique and fun. It was challenging but in a good way, and I liked that the different levels had different objectives. This was my favorite game of this competition.
Nice game. It was kinda weird that your ship goes slower when you fly low. I liked the game. I wish it had music and an ending (I finished all the levels, but nothing happened). Sol's idea for the controls sounds like a good one. It is dizzying to have the screen basically jumping up and down all the time when you're trying to keep a steady course.
Gosu was too much of a pain to compile for the linux verison, so I had to use the Windows version. This is already quite very professional looking game, and it is a considerable feat to have produced it all, from scratch in 48 hours. The radial levels are a nice idea (Super Mario Galaxy inspired maybe ?). Sounds are good, graphics are great, and the control scheme is minimalist, so loosely fits with the theme. I haven't finished it yet, but I intend to.
really liked the strange rotational world idea in theory (until I have to look at anything that wasn't rotating, then the vertigo sets in! ;) )
impressive amount of levels and polish for such short time. The graphics were enjoyable and I liked the controls well enough. Sometimes found the shooting mechanic a little tough and also when you get near the center of the levels the up/down controls seem like they should need to scale with the reduced velocity in order not to thrash up and down and die. :( Heh. Anyway, played a bunch and finished about 80% of the levels. Great job.
Nice. Fresh gameplay, although the controls were a bit hard to perfect.
Pretty neat game, but it made me kind of dizzy after a minute or so, so I gave up. Very good polish!
Tons of very positive things to say here, and one huge negative: made me physically ill. I'm still reeling right now, and had to quit playing just because I didn't want to die. The combination of the spinning and the constant bobbing up and down is nauseating. And I am totally immune to motion sickness!
Polish is awesome, amazing to do all that in 48 hours, and the round world system is super cool. One of the most impressive entries I've tried so far. I did feel like it shouldn't have gotten so slow when you got in close. I know it would be a lot harder, but I got tired of waiting so long to go around. I'd rather have the challenge of zooming through.
On the first level I couldn't figure out if the caped thing was a bunny after I killed all the drills but i couldn't seemed to hit him so I gave up. I like the new take on the helocopter/swimming/onebutton movement gravityness, it was fresh. I also am a fan of helicopter, oh the memories.
This is very, very, annoyingly good.
Very well done on the game! Really cool graphics and the gameplay is mostly good. I didn't like the fact that the ship slowed down when it got closer to the centre of the level. I guess the angular velocity (or whatever it's in English) was constant or something, but it didn't really work for me.
Fun game, if a little dizzying. Should probably loosen up the camera a bit to lessen that effect, not tie it to the position of the ship so rigidly. It's a little loose, but not loose enough.
Also, pretty much the only minimalism I can see in this game is in the controls, but unfortunately I think they actually detract from the game, specially the aiming. You do get used to it, but not being able to aim where you want is still downright annoying, specially when you have to choose between avoiding obstacles and hitting things. For example, on the warehouse planet I was forced to go round the planet several times inside that cave without being able to kill one last groglot that was always standing in a spot where I had to go upwards to avoid crashing into things, meaning I couldn't actually shoot the damn thing more than perhaps a few times per round, while *it* was free to shoot fire towards me every time I went by. In general, I had some issues taking out the last (generally hardest to hit) thing on the levels, having to take several round-trips, though it could've been worse =]. The warehouse planet was the worst in that respect.
Also, the eels were pretty unforgiving. If you hit one, each segment will take a sizable portion of your remaining life, and they've got what, 7 segments? At the speed they're swimming you're pretty much dead if you scratch by one once, it was much less damaging to just barge into rocks to avoid them.
Still, it's a nice game, fun, and with an impressive amount of content for 48 hours. (Wish *something* had happened when you win though.)
PS. Had some issues with slowdowns at the water planet (using the optimized version). Decoupled fixed logic rate please =)
So. Difficult.
It gets madly hard to control once you come closer to the level hub. Maybe with analog joystick input it would have been more manageable (so you could find a nice balance between gravity and thrust). Most of the time I found myself crashing into enemies since the aiming was pretty wild and hard to influence. Hitting enemies wasn't very rewarding either, you don't get any feedback that they were in fact hit (until they die).
I didn't complete the game, though I did finish three levels and tried another two before giving up. Hunting for the green circuit thing buried deep within the spiral maze was the most memorable moment (mostly because it was damn hard but also because I did beat it at last ;))
beautiful artwork and a "circular" perspective on platform shooters.