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The Minimizing knight
The Minimizing knight
By nikolaj
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 25 | 3.17 | 6 | |
| Fun | 25 | 3.17 | 6 | |
| Theme | 27 | 3.83 | 6 | |
| Overall | 50 | 2.67 | 6 | |
| Audio | 38 | 2.33 | 6 | |
| Graphics | 44 | 2.67 | 6 | |
| Polish | 53 | 2.50 | 6 | |
| Technical | 36 | 2.67 | 6 | |
| Humor | | | 1 | |
| Journal | | | 4 | |
Comments
I couldn't get the normal version to work under linux, the windows version works though, but the sound is all messed up in the intro.
The game is a bit too simplistic to be fun for long, but I like the feeling of swinging my balls around. The biggest problem is that the lack of background makes it very hard to guess the distance to the castle.
The physics seems to work very well also.
I had the same problem Sol had, but I fixed it by commenting that line out. Did you test this at all? :-[
Anyways, the game idea is pretty fun, and it was kinda fun to throw the morning star around. (by the way, why's it on a rubber band?) I was a little confused at first though, because I thought the castle was on the right instead of on the left. Also, the game wasn't really fun after the first few throws, when it changed into trying to bump all the cubes out of the level instead of smashing things.
To get this game running, not only did I have to comment out the line you mention, I also had to install avbin. Since I didn't want to install it on my Linux-based system, I just placed the lib in the same directory as the game, and then I did the following:
export LD_LIBRARY_PATH="."
This line makes sure that it can read the library in the local directory.
After that, I thought it was pretty cool, if short. I think the morning stars go through the bottom too easily. It is probably because they are going so fast that the collision detection isn't going to work.
Hey, I got the cannot import Image problem, and fixed it by changing that line in game.py with
"from pyglet import image as Image".
Also, the pyglet maximized window doesn't constrain the mouse on dual monitors, so the game is totally un-playable like that since you can't move the pointer correctly. But I DLed it on the laptop and played it here.
Tirpen hits on a good point about the background -- its hard to tell where you are. Would be nice to have some simple landmarks.
I like the gameplay - very fun concept. Needs some levels and whatnot. I'm having grand ideas for this game too (along with your pyweek one); I'll email you about it again. :)
Was hard getting it to work, resulting in the polish score I gave being low. Nice idea, but the gameplay is pretty simple. Good job on the physics though. :)
Waiting for EXE
Waiting on that EXE...
ImportError: No module named Image
Problem (No module named Image) / Might try again later
couldn't seem to get either download to work on my winxp box. I do have python and pygame installed though. pitty.. i really did wanna go knight bowling. :)
After installing avbin on Linux, it starts, but crashes after I press space a couple of times with an error about a failed assertion at pcm_params.c:2259 .
Pretty entertaining game - my only complaint would be that it runs really slow fullscreen (1920x1200) - but having a big screen makes for really fast projectiles :)
Doesn't run from the .py and I have no desire to go mucking around in the sources to fix it. I might check back later to see if you get a fixed version up (or a binary).
no exe, no run, no vote :(