FoonLudum Dare ExplorerLD14 → Humpty Doompty!

Humpty Doompty!

By yoyo

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CategoryRankScoreCount
Overall523.2730
Fun523.1730
Innovation553.1729
Theme733.2429
Humor283.4224
Polish593.0729
Graphics653.1330
Audio861.006
Journal503.2914
Technical662.9224

Comments

athanazio

cool

Jonny D

I got nogged :(

Redbone

Good concept of being on the wall!

Doches

Intentionally jerky controls always bother me -- why take control away from the player? -- but other than that, this was surprisingly fun. Go go programmer art! Run! No, not off the edge!

nilsf

Neat idea, but it lacks some sort of indicator to show you're making progress.

SethR

Hmm, reminds me of pole position.. :) Game play seems balanced pretty well, interesting strategy involved.

Needed sound!

Arowx

Nice one hicc!

Jach

w00t Flex.

Nice little game. I love eggnog, too.

HybridMind

Very fun game. I've played this a bunch which I can't really explain. The 'nog wobble is awesome! The buzz run is quite fun... I really wish you had added health restore pickups because it is pretty unfair in that last 1000meters to go or so when the rose boquets of death (or whatever they are) start coming fast and furious and you don't stand a chance. A lot of fun for sure! Played your post-compo version afterwards and had a lot of fun with that too. Congrats on creating probably the first humpty dumpty racer ever! :)

badlydrawnrod

My humpty was a bit of a numpty and kept falling off the wall as I was going too fast. Nicely executed.

FenrisWolf

A very fun game. One thing I'd like to see is some kind of scoring system. It brings much more meaning into playing a game if you are trying to beat your high score.

5parrowhawk

I second nilsf's comment. Knowing how close I am to the end would be a really strong incentive to replay.
Overall, it's amusing, and I like how the nog and buzz have both positive and negative effects.

sol_hsa

Some kind of visual indicator of the intoxication would probably help. Neat, in any case. And I agree that it needs sound.

ChadyG

Would be more fun if the movement was less jerky (as Doches already noted). You could just give him more momentum as he gets more 'nogged.

Covenant

It was interesting for a while... Like Doches, I don't appreciate having the control removed from me, as player, but that was the point... :)

Endurion

Weird, but also fun in a way :)

A progress indicator would be nice, to see how long you've left to go.

noonat

Hahaha, hilarious nog movement. :D Loved it. The game is surprisingly addictive. Trying to find a balance between nog and buzz is fun, but the eggbeaters seemed like a bit much without a way to heal myself. I've been playing for a while and still haven't managed to win.

erik

Interesting idea, and quite well executed. I think games that are intentionally difficult to control are a tough sell though.

I got frustrated by the difficulty before I was able to win it.