athanazio
cool
Foon → Ludum Dare Explorer → LD14 → Humpty Doompty!
By yoyo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 52 | 3.27 | 30 | |
| Fun | 52 | 3.17 | 30 | |
| Innovation | 55 | 3.17 | 29 | |
| Theme | 73 | 3.24 | 29 | |
| Humor | 28 | 3.42 | 24 | |
| Polish | 59 | 3.07 | 29 | |
| Graphics | 65 | 3.13 | 30 | |
| Audio | 86 | 1.00 | 6 | |
| Journal | 50 | 3.29 | 14 | |
| Technical | 66 | 2.92 | 24 |
cool
I got nogged :(
Good concept of being on the wall!
Intentionally jerky controls always bother me -- why take control away from the player? -- but other than that, this was surprisingly fun. Go go programmer art! Run! No, not off the edge!
Neat idea, but it lacks some sort of indicator to show you're making progress.
Hmm, reminds me of pole position.. :) Game play seems balanced pretty well, interesting strategy involved.
Needed sound!
Nice one hicc!
w00t Flex.
Nice little game. I love eggnog, too.
Very fun game. I've played this a bunch which I can't really explain. The 'nog wobble is awesome! The buzz run is quite fun... I really wish you had added health restore pickups because it is pretty unfair in that last 1000meters to go or so when the rose boquets of death (or whatever they are) start coming fast and furious and you don't stand a chance. A lot of fun for sure! Played your post-compo version afterwards and had a lot of fun with that too. Congrats on creating probably the first humpty dumpty racer ever! :)
My humpty was a bit of a numpty and kept falling off the wall as I was going too fast. Nicely executed.
A very fun game. One thing I'd like to see is some kind of scoring system. It brings much more meaning into playing a game if you are trying to beat your high score.
I second nilsf's comment. Knowing how close I am to the end would be a really strong incentive to replay.
Overall, it's amusing, and I like how the nog and buzz have both positive and negative effects.
Some kind of visual indicator of the intoxication would probably help. Neat, in any case. And I agree that it needs sound.
Would be more fun if the movement was less jerky (as Doches already noted). You could just give him more momentum as he gets more 'nogged.
It was interesting for a while... Like Doches, I don't appreciate having the control removed from me, as player, but that was the point... :)
Weird, but also fun in a way :)
A progress indicator would be nice, to see how long you've left to go.
Hahaha, hilarious nog movement. :D Loved it. The game is surprisingly addictive. Trying to find a balance between nog and buzz is fun, but the eggbeaters seemed like a bit much without a way to heal myself. I've been playing for a while and still haven't managed to win.
Interesting idea, and quite well executed. I think games that are intentionally difficult to control are a tough sell though.
I got frustrated by the difficulty before I was able to win it.