pymike
Very fun, but not enough levels.
Foon → Ludum Dare Explorer → LD11 → I made… something!
By drpetter
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 35 | 2.83 | 30 | |
| Overall | 38 | 2.97 | 30 | |
| Innovation | 56 | 2.33 | 30 | |
| Theme | 56 | 3.23 | 30 | |
| Audio | 4 | 4.14 | 29 | |
| Graphics | 12 | 3.57 | 30 | |
| Humor | 17 | 2.85 | 20 | |
| Polish | 33 | 2.93 | 29 | |
| Technical | 9 | 3.43 | 28 | |
| Journal | 46 | 2.64 | 22 |
Very fun, but not enough levels.
The thing screams DrPetter, thats a good thing.
Controlling the silhouette of Marge Simpson with a hockey stick has never been more fun. :)
The graphics are minimalistic and pretty, the music is great and the 'feel' of the controls are good. Definitly a good base for a platformer. A bit more content and we'd have a winner.
Great music. Has a lot of potential.
Very cool using .psd's directly for level information. May just have to steal that sometime...
The ending is a bit of an anticlimax.
levels! levels! levels! =)
Fun, but short.
Very fun, great idea to use PSD. It'd be interesting to see what else you could exploit with the format.
Nice visuals and music. I would had really liked to see more levels though. The .psd levels are a wonderful idea. Worked really nicely in this one.
Short, but fairly sweet, and the music added to it. The foreground thing was odd, but made things look quite a bit better than they probably would have. A longer level would have been good, but overall it's a fair entry.
I like the controls, they handle very well. I wanted to beat some ass with the hockey stick, but alas... I just got to jump around and listen to the music.
Nice, but a bit short. I like the music and I think your bitmap collision detection works well.
great music and controls. the platformer physics and collision felt really solid. Made me really wish you had a chance to make levels for this as that would have rocked!
I won! A hockey stick, eh? I call that a golf club.
You really got good platforming feel, which is the most important to me. Too often people have really clunky moving and jumping and it kills the game completely. Other than that... well, that's really all you had!
Nice job getting a moving platform in there to add to the excitement, though.
Moooore levels. I love how you always use that old style.
Interesting... I got a craptacular 17 fps average though. :(
Your classic DrPetter entry as of "20 hours" into the compo. Next time get after it, Dr! Your complete entries are always great stuff :)
Not much of a game, but it has a super cool style.
I like how the terrain isn't tile based. Not much else to say about it, though; there are at least hundreds of platformers more or less like this out there.
A shame this didn't become a real game, really well made physics (would've enjoyed playing some "real" levels). Nice music and graphics.
Strangely, would run under Wine but not under Windows XP in a VM. This could be the foundations of a decent platformer, but is obviously a tech demo at the moment. Very playable. Looks like the PSD approach to level design could work out. Seemed a little sluggish even on a fast machine ... overhead from bitmap collisions ?
Well, there's jumping, and collecting things, and light background music. A pleasent but short and unchallenging experience. AAAA++++++++ would comment again.
OK so last sentence was partly a joke. Still fun and pleasent though.
Cool style and nice solid physics :)
It feels very complete (with the exception of enemies and gameplay elements) and the sound, graphics, and platforming fits together well. This could have been awesome with more things to do!
Really cool technically, but suffers from the shortness in almost every category—except Audio of course :)
short as heck, but the art is...nice as heck.