matrin
Same as notch.
Foon → Ludum Dare Explorer → LD12 → Up!
By keeyai
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 6 | 4.13 | 16 | |
| Fun | 16 | 3.31 | 16 | |
| Overall | 20 | 3.44 | 16 | |
| Innovation | 25 | 3.25 | 16 | |
| Audio | 14 | 3.33 | 15 | |
| Polish | 25 | 3.00 | 16 | |
| Humor | 34 | 2.14 | 7 | |
| Graphics | 42 | 2.33 | 15 | |
| Food | 1 | 4.31 | 13 | |
| Journal | 13 | 3.85 | 13 | |
| Technical | 24 | 3.13 | 16 | |
| Timelapse | 4 |
Same as notch.
Nice idea.
It would be good to see where the enemy tower is in relation to yours. Right now you basically aim somewhere random.
Crashes for me:
Traceback (most recent call last):
File \"<string>\", line 1657, in <module>
File \"<string>\", line 44, in __init__
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 423, in __init__
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window\", line 636, in __init__
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window\", line 288, in get_best_config
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 192, in get_matching_configs
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 240, in _get_pixel_format_descriptor_matching_configs
WindowsError: exception: access violation writing 0x00000004
My towers have a habit of falling apart immediately after I place new cannons and I can't see a reason why :S
I had more fun building towers than knocking them down. Though, I DID manage to get a setup that allowed me to shoot a CANNON at the enemy by hitting it with a cannonball at the right angle...
I'm confused. Might try again later.
Good entry. The fact that you can't see the enemy tower is completely insane, though, makes the whole aiming process totally pointless. Also, why not mouse aiming? Switching to keyboard not only is bad control-wise, it's also too slow for the limited time you get to aim. I never could get the cannons set how I actually wanted.
My other complaint (sorry, I think it's actually quite good, but what comes to mind are the issues!) is that you can't really build a legitimate tower. You have to build a single skinny stick of blocks, because if you actually build in multiple columns and tie them together and brace it nicely, you can never get high enough to actually move on. The height limit should be way lower (probably would need more time too), and then killing the enemy tower would be more interesting too, because it'd be possible to inflict damage as opposed to toppling the whole thing.
The game concept doesn't really work as it is. We should be allowed to choose various blocks to build more interesting towers balancing attacking capability and defense. And then off course the shooting part needs to be more challenging and not just shooting at random. Then the idea could be really fun.
I can totally see this as a fun 2 player game. on- or offline. But as it is now it still has some flaws: Not enough time to build a solid tower and pretty random aiming. A after compo version might be interesting.
I agree with the comments placed, but it's a very cool idea. I liked throwing blocks and seeing what happened more than the shooting part. Mostly because I had no idea what I was shooting at. ;)
I liked the music.
Good sound ... guitar loop was catchy and actually seemed to get funnier as it went on rather than annoying. Not trivial, but not impossible to get the hang of either. Good use of theme. Describing it as "Rampart-style" gives away that this idea is not 100 % innovative, but it was pretty well executed. I would have like to have seen the computer player actually fire on screen.
Failed to Load Module: No module named rabbyt._rabbyt
Pretty cool, I like the idea... once I understood it, after talking to Keeyai. Without additional instructions, the goal isn't all that clear :>
Graphics are very simple.
This game has so much potential, I really wanted to give it higher marks. I found it difficult to build a decent tower with the little boxy rectangles, and it also felt awkward attacking an off-screen tower. Still fun to play around with though, and I love the concept. I hope you will develop it some more.