Foon → Ludum Dare Explorer → LD12 → Falling Towers

Falling Towers

By devguy

Percentile
CategoryRankScoreCountLD12Ever
Innovation143.601076.378.0
Theme363.201036.334.2
Overall452.451120.05.5
Fun512.00107.22.7
Audio242.70104.124.5
Graphics531.70103.70.8
Polish541.70103.64.5
Technical412.44927.220.2
Journal532.0095.315.8
Humor4

Ratings received

OverallAudioFunGraphicsHumorInnovationPolishTechnicalThemeJournal
221113133
332242233
232114123
222241232
1
331232321
3432333342
2
3322352252
1
3223323
222121232
333152333

Comments

frimkron

Had to install python and pygame to get it to run. The gameplay is... unique. It seems like if I click on everything that falls I should, in theory, eventually win. Maybe with some more features added it could become more of a challenge - at the moment it just feels like the computer destroying everything I create, over which I have no control.

wonderwhy-er

Hmm so how to make it work?

endurion

Please provide a binary :)

nilsf

Interesting idea, but buggy and not fun to play as it is.

hamumu

It runs for me! However, it slows way down really quickly, and chunks of the clouds sort of sit around broken. It's very unique and interesting... I suppose no way to ever lose, other than your computer bogging down so bad it just stops. So anyway, an interesting idea that could've been made into something fun, but so far is real buggy and slow.

jolle

I have old Python? 'pygame.error: Module format not recognized', might try later.

codexus

I had to install python/pygame, an exe would have been nice. There doesn't seem to really be a challenge to the gameplay: just click the "towers".

morre

Gameplay is nice, but a bit too random - there's little or no strategy since you don't know where the next block's going to go. With a bit of fleshing out the concept could be the basis for a really nice game.
Sound gets a bit annoying after a while, but it's okay.
Graphics are very simple.

pansapiens

It seemed like the workers had more trouble getting up to higher blocks ... I think imposing some sort of ramping up of the difficultly combined with better resource limitation would make this more of a game. I think your "no plan" strategy of creating a working system (aka a sandbox or 'toy') is often a really good way to start a game (worked for me in LD11) ... you just need to be able to tweak that system to add some clear goals and balance/difficulty increase afterward.

deepflame

No executable, couldn't run.