Codexus
Way too hard (is it even possible to play for more than a few seconds?), cute graphics though.
Foon → Ludum Dare Explorer → LD12 → Tau
By matrin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 40 | 2.78 | 18 | |
| Theme | 45 | 2.78 | 18 | |
| Overall | 46 | 2.39 | 18 | |
| Fun | 51 | 2.00 | 17 | |
| Humor | 14 | 3.06 | 16 | |
| Graphics | 16 | 3.61 | 18 | |
| Polish | 41 | 2.33 | 18 | |
| Journal | 28 | 3.33 | 15 | |
| Technical | 45 | 2.25 | 16 | |
| Audio | 2 | |||
| Food | 1 | |||
| Timelapse | 1 |
Way too hard (is it even possible to play for more than a few seconds?), cute graphics though.
It wants SDL.dll here, and won\'t run.
I love the style and humour of the graphics - its a shame the game seems to be impossible to win :(
It could play nice but the random enemy placing likes to come up with unfair positioning. Often you just can't duck or jump because you're stuck in the opposite direction.
the player graphic is so cute!
Very nice looking. But too hard, alternating obstacles almost always get you as do multiple red things in a row.
Wow, the hardest game ever made (extra hard considering most of the time it's literally impossible!). Two big fixes needed: fair enemies (no more situations where there is no right answer), and a much shorter jump! If those things happened, this game would be really cool. It reminds me of the Wario Ware skateboard game, which is a favorite.
Evil double spawns are evil. :(
The long effect of the jump makes it very hard when there's owls and Ts close to each other. And when there's Ts at a certain distance from Ts. And you can't really plan for it either since you can't see that far in advance.
I think you put your effort into the graphics, game play could use another hour or so.
I suppose my record is two jumps :D Nut shore that it is possible to do 5 :D
Well graphics is nice but where are towers theme? Ouh those things you should jump over are towers? Heh that's minimalistic :)
The gameplay is a classic, but in this case it's simply too hard. The controls aren't quite responsive enough (no quick dodging after a jump, for example). There are impossible situations; obstacles that appear both up and down at once. I also think that the obstacles spawn too close to the player when starting.
The animations, however, are superb - still, I can't help thinking you should've put some of that graphics work into the game instead :)
Great backstory :) Very cute animations and nice clean graphics (although owl and "T" sprites could have been made more interesting). Gameplay was a little too hard .. I think you need a rule to ensure that the owls and "T"s aren't too close together, otherwise it's essentially impossible. Would love to see the little character in some other games in the future :)
Pretty unplayable, but cute. Even just changing the obstacles to be 10x as far apart might have made it at least so you don't die instantaneously.