edwardoka
If this had accurate physics (shear/compression/tension) and support beams it would be a large bag of win. Still fun though.
Foon → Ludum Dare Explorer → LD12 → Tower Collapse
By endurion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 2 | 4.39 | 23 | |
| Innovation | 8 | 3.74 | 23 | |
| Fun | 11 | 3.65 | 23 | |
| Overall | 12 | 3.70 | 23 | |
| Polish | 7 | 3.91 | 23 | |
| Audio | 15 | 3.23 | 22 | |
| Graphics | 25 | 3.17 | 23 | |
| Humor | 28 | 2.45 | 11 | |
| Technical | 17 | 3.39 | 23 | |
| Journal | 30 | 3.31 | 13 |
If this had accurate physics (shear/compression/tension) and support beams it would be a large bag of win. Still fun though.
I\'m not sure what the \'rules\' are (the simulation, I guess). It was really fun throwing down explosives all over and watching them do their damage, even if I didn\'t know why. There was WAY plenty of money, so it didn\'t much matter how much I overkilled.
I think you\'ll raise some eyebrows with a level named \"Twin Towers\", and also, that level was INSANE. There\'s something odd or broken about it too - the \"other building damage\" was always at least 60,000, so there was no way to win. And that was even if I never scratched them, thanks to my handy wooden barriers (which sometimes don\'t seem to help).
Anyway, innovative and cool. Would\'ve loved more types and bigger power explosives (and a better interface for choosing them). And an understanding of why you do things. Awesome SFXR sounds.
the randomization is a bit too.. random. sometimes i run a level and win it, then replay with the exact same config and lose by over $300. still a really good game.
I think I know too little about controlled demolition for this game, but it\'s still fun. =)
Pretty fun, I didn't have much trouble finishing it, so I guess my demolition strategy was pretty good. As someone else said, the explosion sounds were very nice.
The detonations are extremely satisfying. I probably just haven't figured out a good strategy yet, but the wooden walls seem very expensive.
I played it for a while, but never really found a 'good' way to demo the buildings. Hope you keep going, I'd like to play it.
Maybe the wood barrier was a bit expensive, ther than that nice game. The money is also a little unbalanced. Some times yoou have too much, some times to little (cheaper wood barrier would probably fix this). The click sound got kind of anoying.
Boom! I love this game! :D
The controls are a bit cumbersome though, and the randomness is a bit random. :P
Cool idea. The results are a bit hard to predict.
Pretty nifty, and good looking too. Biggest complaint would be the random - once I figured out how random it was I just hit the same config a couple times until I won. Also, I never used that $250 protection - stuff flew right past it (not through it, past) and it costs an arm and a leg.
Definitely a well-polished piece; results were too random for it to be fun, after a while. Especially trying not to hit the other buildings - sometimes they'd get showered, sometimes nothing. #1 improvement would be a way to place multiple items without dragging each one, maybe I just missed it. Putting up a full line of sheeting was super tedious.
Cool idea. More realism and consistency would make it better.
Nice idea, very cool game.
These were my thoughts after playing the first time:
Graphics okay, sound's a bit on the loud side ;)
Perhaps the ability to speed up the destruction process a bit would be nice?
After reading the comments on this page and playing again:
Ah, this is more fun than I realized. I tried too hard to save money at first, but the trick to making gameplay fast and game fun is spending lots of money and placing a lot of charges.
Good stuff :)
I never figured out the system (is there one?), just generally tried stuff. Worked fine until twin towers. Even with it's not so political correct setup, I didn't manage it. It was kind of fun. Think it could be really fun with cooler physics.
Nice sounds. Great idea .. a controlled demolition game. Graphics were simple but functional. Would have preferred not to have to _drag_ explosives / shields into place, but rather just click to place.
I really like the concept... kind of the anti-bridge builder. However it was pretty counter-intuitive placing the bombs.. too indirect a reaction to really predict. I'd love to play it again with a simpler more puzzle like damage model
Incredibly fun. The particles seriously need to be deterministic, though. Twin towers is very difficult because of the randomness.