FoonLudum Dare ExplorerLD12 → Tower Collapse

Tower Collapse

By endurion

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CategoryRankScoreCount
Theme24.3923
Innovation83.7423
Fun113.6523
Overall123.7023
Polish73.9123
Audio153.2322
Graphics253.1723
Humor282.4511
Technical173.3923
Journal303.3113

Comments

edwardoka

If this had accurate physics (shear/compression/tension) and support beams it would be a large bag of win. Still fun though.

Hamumu

I\'m not sure what the \'rules\' are (the simulation, I guess). It was really fun throwing down explosives all over and watching them do their damage, even if I didn\'t know why. There was WAY plenty of money, so it didn\'t much matter how much I overkilled.

I think you\'ll raise some eyebrows with a level named \"Twin Towers\", and also, that level was INSANE. There\'s something odd or broken about it too - the \"other building damage\" was always at least 60,000, so there was no way to win. And that was even if I never scratched them, thanks to my handy wooden barriers (which sometimes don\'t seem to help).

Anyway, innovative and cool. Would\'ve loved more types and bigger power explosives (and a better interface for choosing them). And an understanding of why you do things. Awesome SFXR sounds.

dstrysnd

the randomization is a bit too.. random. sometimes i run a level and win it, then replay with the exact same config and lose by over $300. still a really good game.

Notch

I think I know too little about controlled demolition for this game, but it\'s still fun. =)

nilsf

Pretty fun, I didn't have much trouble finishing it, so I guess my demolition strategy was pretty good. As someone else said, the explosion sounds were very nice.

Frimkron

The detonations are extremely satisfying. I probably just haven't figured out a good strategy yet, but the wooden walls seem very expensive.

MrPhil

I played it for a while, but never really found a 'good' way to demo the buildings. Hope you keep going, I'd like to play it.

matrin

Maybe the wood barrier was a bit expensive, ther than that nice game. The money is also a little unbalanced. Some times yoou have too much, some times to little (cheaper wood barrier would probably fix this). The click sound got kind of anoying.

Deepflame

Boom! I love this game! :D

The controls are a bit cumbersome though, and the randomness is a bit random. :P

Codexus

Cool idea. The results are a bit hard to predict.

keeyai

Pretty nifty, and good looking too. Biggest complaint would be the random - once I figured out how random it was I just hit the same config a couple times until I won. Also, I never used that $250 protection - stuff flew right past it (not through it, past) and it costs an arm and a leg.

Sivart13

Definitely a well-polished piece; results were too random for it to be fun, after a while. Especially trying not to hit the other buildings - sometimes they'd get showered, sometimes nothing. #1 improvement would be a way to place multiple items without dragging each one, maybe I just missed it. Putting up a full line of sheeting was super tedious.

adamzap

Cool idea. More realism and consistency would make it better.

Morre

Nice idea, very cool game.

These were my thoughts after playing the first time:
Graphics okay, sound's a bit on the loud side ;)
Perhaps the ability to speed up the destruction process a bit would be nice?

After reading the comments on this page and playing again:
Ah, this is more fun than I realized. I tried too hard to save money at first, but the trick to making gameplay fast and game fun is spending lots of money and placing a lot of charges.

Good stuff :)

jolle

I never figured out the system (is there one?), just generally tried stuff. Worked fine until twin towers. Even with it's not so political correct setup, I didn't manage it. It was kind of fun. Think it could be really fun with cooler physics.

pansapiens

Nice sounds. Great idea .. a controlled demolition game. Graphics were simple but functional. Would have preferred not to have to _drag_ explosives / shields into place, but rather just click to place.

jovoc

I really like the concept... kind of the anti-bridge builder. However it was pretty counter-intuitive placing the bombs.. too indirect a reaction to really predict. I'd love to play it again with a simpler more puzzle like damage model

kutani

Incredibly fun. The particles seriously need to be deterministic, though. Twin towers is very difficult because of the randomness.